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7/9/2025, 9:24:05 PM
>>3789302
>Just make a damn anti-paladin mechanic, keep the name
There is an Antipaladin class in the tabletop, the problem is that it's a direct Chaotic Evil inversion of the Paladin and would therefore be worthless in a game where you mostly fight evil dudes. It has a couple of more versatile archetypes (the one that lets you smite nature-types and fae is a great choice in Kingmaker with the Call of the Wild mod) but including base Antipaladin would be making the ultimate trap option. It would be cool if we got a Pathfinder game that lets you go pure evil route and fight a lot of good-aligned outsiders and whatnot so Antipaladin could be viable.
>Just make a damn anti-paladin mechanic, keep the name
There is an Antipaladin class in the tabletop, the problem is that it's a direct Chaotic Evil inversion of the Paladin and would therefore be worthless in a game where you mostly fight evil dudes. It has a couple of more versatile archetypes (the one that lets you smite nature-types and fae is a great choice in Kingmaker with the Call of the Wild mod) but including base Antipaladin would be making the ultimate trap option. It would be cool if we got a Pathfinder game that lets you go pure evil route and fight a lot of good-aligned outsiders and whatnot so Antipaladin could be viable.
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