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7/14/2025, 9:51:06 PM
>>11862748
>The game's rep grew with time, and this vid might be the turning point for popular consciousness.
>>11866049
>A lot of people tuned out.
Also false: https://www.silenthillmemories.net/creators/interviews/2005.04.23_imamura_yamaoka_gameworld_en.htm
>GW: So the series is getting larger, gaining more momentum, and was coming out on a yearly basis, right?
>Imamura: Well, keep in mind SH4 was not originally suppose to be a Silent Hill.
>Yamaoka: We did see a significant increase in popularity after the first game and even more so after the second. Originally the intention was not to make SH3 a direct sequel to the first game. In fact, the scenario was completely different, but fans seemed to want to tie up some loose ends, so we tried that, even though some on the staff did not agree with the decission.
There was no YouTube in 2005 as it was still in its infancy back then. There was no videos or ecelebs "tricking" people into liking SH2. Aren't you also forgetting that Tomm Hulett started working at Konami in the mid-2000s just because of how much he liked SH2?
>The game's rep grew with time, and this vid might be the turning point for popular consciousness.
>>11866049
>A lot of people tuned out.
Also false: https://www.silenthillmemories.net/creators/interviews/2005.04.23_imamura_yamaoka_gameworld_en.htm
>GW: So the series is getting larger, gaining more momentum, and was coming out on a yearly basis, right?
>Imamura: Well, keep in mind SH4 was not originally suppose to be a Silent Hill.
>Yamaoka: We did see a significant increase in popularity after the first game and even more so after the second. Originally the intention was not to make SH3 a direct sequel to the first game. In fact, the scenario was completely different, but fans seemed to want to tie up some loose ends, so we tried that, even though some on the staff did not agree with the decission.
There was no YouTube in 2005 as it was still in its infancy back then. There was no videos or ecelebs "tricking" people into liking SH2. Aren't you also forgetting that Tomm Hulett started working at Konami in the mid-2000s just because of how much he liked SH2?
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