Anonymous
7/11/2025, 9:32:38 PM No.11861828
I have a soft spot for Sh2, but there's a reason it didn't click with gamers right away and took years to build a following, and it's mostly the early game:
>intro, walk through park, first enemy tutorial
>first weapon: the pank is extremely underwhelming and not fun to use
>have little direction for the city section and easy to get lost
>get to the apartments and it seems like more aimless wandering
>have to go to specific rooms in the right order to get the gun and flashlight (essential to start really "playing' the game)
>very easy to get lost in the apartments or miss one item or not understand some obtuse puzzle
>city scape again part 2
>meet some goofballs
I think the game doesn't really start to roll until you meet maria, and get into the Brookhaven hospital which is more interesting than the apartments.
It just takes too long and is too much effort for the game to actually get going. The Hospital, historical society, prison, abyss, motel, are all really solid. So whether someone likes the game is likely: did they get past the apartments?
Pacing better might have made more sense to follow 1's format: dream fantasy segment, meet the heroine, she gives you a gun and you find a knife, and a flashlight, so you start playing immediately. In SH1, you get all the essential items within 5 minutes, but it's 15-30 for SH2.
Sh3 went in the opposite direction: nothing BUT action.
>intro, walk through park, first enemy tutorial
>first weapon: the pank is extremely underwhelming and not fun to use
>have little direction for the city section and easy to get lost
>get to the apartments and it seems like more aimless wandering
>have to go to specific rooms in the right order to get the gun and flashlight (essential to start really "playing' the game)
>very easy to get lost in the apartments or miss one item or not understand some obtuse puzzle
>city scape again part 2
>meet some goofballs
I think the game doesn't really start to roll until you meet maria, and get into the Brookhaven hospital which is more interesting than the apartments.
It just takes too long and is too much effort for the game to actually get going. The Hospital, historical society, prison, abyss, motel, are all really solid. So whether someone likes the game is likely: did they get past the apartments?
Pacing better might have made more sense to follow 1's format: dream fantasy segment, meet the heroine, she gives you a gun and you find a knife, and a flashlight, so you start playing immediately. In SH1, you get all the essential items within 5 minutes, but it's 15-30 for SH2.
Sh3 went in the opposite direction: nothing BUT action.
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