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6/30/2025, 3:25:33 PM
What the fuck is this need to justify a product that I want to purchase. I want attractive females, I pay for attractive females. I don't need to justify "coomer" or any other derogatory term. Tumblr faggots rages and subverted that industry with corporate help, so I didn't buy shit for years. Now that the market is changing, I start to consider putting money into it. You castrated lot were never going to hold the market in a progressive light forever. That's not how reality works.
6/27/2025, 9:50:53 AM
6/14/2025, 1:48:33 AM
>>712584941
>i wouldnt say unilaterally but i have no fucking idea why people call ds2 a clunky game, its very smooth specially compared to its predecessor
It has 8 points movements, dude. That's a fact. That's not a bug. This game, this "smooth game", has 8 point snapping movements. In 3d space. Oh, players will notice VERY FAST that there is something wrong with the movement, though most will not be able to say what, beside it's very clunky.
Because 8 points snapping movements. Which no other Fromsoft game had since arguably King's Field.
Why does Dark Souls 2 have 8 points snapping movement with tight platforming that will kill you due to 8 points snapping movement? What wasn't it patched half a dozen years ago when it fucked every player in the ass at a five dozen times in a single playthrough? Why did this game decide to do something so absolutely retarded for no reason and keep doing it for eight years?
Then there is the whole ADP debacle. ADP, secret to everything told in the game, control the number of invincibility frames you get in your roll, but not actually the animation. At low ADP (which if you were trying to genuinelly play the game blind you are), it gives you 1/3 of the invincibility frames you should get in your roll animation, fucking you randomly in pretty much all your rolls.
Though of course some of the hitboxes are so bad you can't tell if you couldn't move right due to the 8 points snapping movement, if you had ADP too low to get a roll that works, or if the hitboxes were so bad you were just hit by an invisible hitbox.
And that's some of the lesser and most obvious issues with DS2.
>i wouldnt say unilaterally but i have no fucking idea why people call ds2 a clunky game, its very smooth specially compared to its predecessor
It has 8 points movements, dude. That's a fact. That's not a bug. This game, this "smooth game", has 8 point snapping movements. In 3d space. Oh, players will notice VERY FAST that there is something wrong with the movement, though most will not be able to say what, beside it's very clunky.
Because 8 points snapping movements. Which no other Fromsoft game had since arguably King's Field.
Why does Dark Souls 2 have 8 points snapping movement with tight platforming that will kill you due to 8 points snapping movement? What wasn't it patched half a dozen years ago when it fucked every player in the ass at a five dozen times in a single playthrough? Why did this game decide to do something so absolutely retarded for no reason and keep doing it for eight years?
Then there is the whole ADP debacle. ADP, secret to everything told in the game, control the number of invincibility frames you get in your roll, but not actually the animation. At low ADP (which if you were trying to genuinelly play the game blind you are), it gives you 1/3 of the invincibility frames you should get in your roll animation, fucking you randomly in pretty much all your rolls.
Though of course some of the hitboxes are so bad you can't tell if you couldn't move right due to the 8 points snapping movement, if you had ADP too low to get a roll that works, or if the hitboxes were so bad you were just hit by an invisible hitbox.
And that's some of the lesser and most obvious issues with DS2.
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