>>7137870021. A company with the social activity that I just pointed out to you. That is their interpretation of their works and what the entire thread is about.
2. Now you're intentionally being ignorant to save face, at least from what I'm reading. Here is a *quick* few things to get you started since research is beneath your effort parameters:
"DontNod is known for incorporating social activism themes and messages into their games, particularly in the Life is Strange series.
DontNod's games often address social activism themes:
Focus on Identity Politics and Social Justice: Games, especially Life is Strange, explore themes of race, gender, sexuality, and identity.
Social Critique: The games often comment on societal issues, sometimes from an outsider's perspective.
Examples: Life is Strange 2 explores themes like gun ownership and immigration.
LGBTQ+ Inclusion: DontNod has included LGBTQ+ characters and narratives. Tell Me Why features a playable transgender lead character, Tyler, with assistance from GLAAD to ensure authentic representation.
"Coming of Age" Theme: Characters in the games often learn about the realities of "systems" and how they affect one's identity.
However, the increased focus on social activism has led to some fan alienation. Some players feel the messaging is prioritized over storytelling."
Article with words from the dev team:https://www.gamesindustry.biz/dontnod-if-we-didnt-talk-about-politics-that-would-be-a-political-message
3. That was a synopsis of a collective of data online. You "source" it by actually researching the product in question, but so far you seem determined to be spoonfed every little aspect.
Activism is the M.O. of the developer, and not every aspect of activism is picket signs and social justice on its face. Much of it is also in design theory. Intentionally being obtuse and trying to force me to be on the defensive does not invite debate in good faith.
More:
https://youtu.be/3f2KPa_iz_0?si=om2pxj_1NUSgG6ix