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Anonymous /vg/531325319#531371976
7/15/2025, 11:53:37 PM
>>531365138
>It's the first chapter of a new saga. They have to worldbuild it.
We've literally spent 10 years of them worldbuilding though? Every campaign has been an utter failure to actually get across a structured story that advanced things apart from Forsaken and The Final Shape, and the latter is due to literally ending things.
The Witch Queen was essentially just worldbuilding because anything actually eventful happened outside of the expansion and off-screen in a cutscene. Lightfall was a total failure in every way. Shadowkeep was like a pitch for the "dorkness" and the Witness. Beyond Light was worldbuilding entirely too for the darkness again.
All Destiny campaigns have a total failure of delivering actual important, impactful events and information. Its not only that they aren't fun missions to play or that they rely so heavily on things to come later, its that they would fail if they were individual concepts or settings. Despite them presenting it like that anyway and barely providing strings and kinks between old expansions and story-beats in the first place.

Also, what do YOU know about the Black Garden? What can you confidently tell me about it that hasn't been re-written? What about the collapse? Apart from Megamind, Savathun and Rasputin which are the only things we've learned since D1. Oh wow, the Fallen were involved? No way, we knew that since year 1. Interesting, there were bad people during the collapse, we've known this with The Last Word, Iron Lords and potentially Lysander.
Remember Lysander by the way? The writers clearly don't, lol.

I'm tired of playing a campaign where they try and answer questions, completely fail at it and then in a year they move onto the next themed expansion, then the expansion after THAT they might have enough stuff to answer some questions.