Search Results
7/10/2025, 12:52:39 AM
>>715007717
they should buff infantry further, everyone still only goes knights/archers + trash unit/siege. If militia were to stay the way they were before but you could
>A
spam the shit out of them faster by making production faster tru the ages, if not slightly cheaper on the gold making the gold cost 15 or so
>B
they should all take less pop space, so along with with your standard knight/archer whatever shit you pull off militia line stays viable by the fact that instead of having 10 skirmishers/pikemen/hussars you could have 15 to 20 champs
>C
AoE2 was always meant to be a RPS with infantry-cav-archers, but militia line loses to both which is fucking retarded, militia line should get a +1 against cavalry per age or per upgrade, i'd go per age because its silly that only scouts, eagles, camels and sergeants get a bonus through aging up but militia, the only unit you can produce in the dark age stays the same shit.
Keep 2 out of 3 of these changes and militia line will stay relevant, they just need a unique role to make them stand out from ranged and cavalry, being a shittier siege unit is not it.
Beat the gunpowder guy this time.
they should buff infantry further, everyone still only goes knights/archers + trash unit/siege. If militia were to stay the way they were before but you could
>A
spam the shit out of them faster by making production faster tru the ages, if not slightly cheaper on the gold making the gold cost 15 or so
>B
they should all take less pop space, so along with with your standard knight/archer whatever shit you pull off militia line stays viable by the fact that instead of having 10 skirmishers/pikemen/hussars you could have 15 to 20 champs
>C
AoE2 was always meant to be a RPS with infantry-cav-archers, but militia line loses to both which is fucking retarded, militia line should get a +1 against cavalry per age or per upgrade, i'd go per age because its silly that only scouts, eagles, camels and sergeants get a bonus through aging up but militia, the only unit you can produce in the dark age stays the same shit.
Keep 2 out of 3 of these changes and militia line will stay relevant, they just need a unique role to make them stand out from ranged and cavalry, being a shittier siege unit is not it.
Beat the gunpowder guy this time.
7/3/2025, 4:06:17 AM
>>714335718
fuck that, buff infantry further, everyone still only goes knights/archers + trash unit/siege. If militia were to stay the way they were before but you could
>A
spam the shit out of them faster by making production faster tru the ages, if not slightly cheaper on the gold making the gold cost 15 or so
>B
they should all take less pop space, so along with with your standard knight/archer whatever shit you pull off militia line stays viable by the fact that instead of having 10 skirmishers/pikemen/hussars you could have 15 to 20 champs
>C
AoE2 was always meant to be a RPS with infantry-cav-archers, but militia line loses to both which is fucking retarded, militia line should get a +1 against cavalry per age or per upgrade, i'd go per age because its silly that only scouts, eagles, camels and sergeants get a bonus through aging up but militia, the only unit you can produce in the dark age stays the same shit.
Keep 2 out of 3 of these changes and militia line will stay relevant, they just need a unique role to make them stand out from ranged and cavalry, being a shittier siege unit is not it.
fuck that, buff infantry further, everyone still only goes knights/archers + trash unit/siege. If militia were to stay the way they were before but you could
>A
spam the shit out of them faster by making production faster tru the ages, if not slightly cheaper on the gold making the gold cost 15 or so
>B
they should all take less pop space, so along with with your standard knight/archer whatever shit you pull off militia line stays viable by the fact that instead of having 10 skirmishers/pikemen/hussars you could have 15 to 20 champs
>C
AoE2 was always meant to be a RPS with infantry-cav-archers, but militia line loses to both which is fucking retarded, militia line should get a +1 against cavalry per age or per upgrade, i'd go per age because its silly that only scouts, eagles, camels and sergeants get a bonus through aging up but militia, the only unit you can produce in the dark age stays the same shit.
Keep 2 out of 3 of these changes and militia line will stay relevant, they just need a unique role to make them stand out from ranged and cavalry, being a shittier siege unit is not it.
6/26/2025, 11:41:55 PM
>>713741557
fuck that, buff infantry further, everyone still only goes knights/archers + trash unit/siege. If militia were to stay the way they were before but you could
>A
spam the shit out of them faster by making production faster tru the ages, if not slightly cheaper on the gold making the gold cost 15 or so
>B
they should all take less pop space, so along with with your standard knight/archer whatever shit you pull off militia line stays viable by the fact that instead of having 10 skirmishers/pikemen/hussars you could have 15 to 20 champs
>C
AoE2 was always meant to be a RPS with infantry-cav-archers, but militia line loses to both which is fucking retarded, militia line should get a +1 against cavalry per age or per upgrade, i'd go per age because its silly that only scouts, eagles, camels and sergeants get a bonus through aging up but militia, the only unit you can produce in the dark age stays the same shit.
Keep 2 out of 3 of these changes and militia line will stay relevant I like the buffs they got but stuff like speeding them up should've staggered through the ages so they somewhat remain countered by early game archers, its mostly cavalry and skirmishers that really feel like a problem.
fuck that, buff infantry further, everyone still only goes knights/archers + trash unit/siege. If militia were to stay the way they were before but you could
>A
spam the shit out of them faster by making production faster tru the ages, if not slightly cheaper on the gold making the gold cost 15 or so
>B
they should all take less pop space, so along with with your standard knight/archer whatever shit you pull off militia line stays viable by the fact that instead of having 10 skirmishers/pikemen/hussars you could have 15 to 20 champs
>C
AoE2 was always meant to be a RPS with infantry-cav-archers, but militia line loses to both which is fucking retarded, militia line should get a +1 against cavalry per age or per upgrade, i'd go per age because its silly that only scouts, eagles, camels and sergeants get a bonus through aging up but militia, the only unit you can produce in the dark age stays the same shit.
Keep 2 out of 3 of these changes and militia line will stay relevant I like the buffs they got but stuff like speeding them up should've staggered through the ages so they somewhat remain countered by early game archers, its mostly cavalry and skirmishers that really feel like a problem.
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