>>715007717 (OP)they should buff infantry further, everyone still only goes knights/archers + trash unit/siege. If militia were to stay the way they were before but you could
>Aspam the shit out of them faster by making production faster tru the ages, if not slightly cheaper on the gold making the gold cost 15 or so
>Bthey should all take less pop space, so along with with your standard knight/archer whatever shit you pull off militia line stays viable by the fact that instead of having 10 skirmishers/pikemen/hussars you could have 15 to 20 champs
>CAoE2 was always meant to be a RPS with infantry-cav-archers, but militia line loses to both which is fucking retarded, militia line should get a +1 against cavalry per age or per upgrade, i'd go per age because its silly that only scouts, eagles, camels and sergeants get a bonus through aging up but militia, the only unit you can produce in the dark age stays the same shit.
Keep 2 out of 3 of these changes and militia line will stay relevant, they just need a unique role to make them stand out from ranged and cavalry, being a shittier siege unit is not it.
Beat the gunpowder guy this time.