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6/12/2025, 6:54:50 AM
>>712404461
>it ruins the shared experience of the game because not everyone is playing on the same field
Why not just have subsequent difficulties that unlock as you beat the easier ones so that people who want a more challenging experience can get one during replays and people who just want to see what the game is about don't have to get pulverized?
You know like in Sekiro.
>it ruins the shared experience of the game because not everyone is playing on the same field
Why not just have subsequent difficulties that unlock as you beat the easier ones so that people who want a more challenging experience can get one during replays and people who just want to see what the game is about don't have to get pulverized?
You know like in Sekiro.
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