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6/24/2025, 1:30:03 AM
Ghost Ripper was actually pretty superb. I sort of got into the spirit of things by finding things to amuse myself during the night shift while I was waiting for the big spooky moment to occur, just like making giant pyramids out of coffee creamers back when I worked nights at a restaurant for real.
There was an arcade game in the corner of the cafe that worked, but I didn't get a high score on it. Maybe something happens if you do that. You can rob the register and use the money to buy a coke from the vending machine. You can turn the radio on and off, but you cannot use the phone to call the police earlier than the scripted sequence. The mirrors don't work, but the security cameras, do, amusingly. I expected the cameras to be static and display a prerecorded loop, but they actually show the room they are tied to for real. I noticed it when I left a door open and couldn't see the whole room anymore. Once I realized that, I amused myself by piling items up haphazardly all over the place so I could see them on the camera. I also tried to make scooby doo sandwiches by piling ingredients up nonstop in the kitchen but the character just throws them away if they get too big.
You cannot avoid the scripted sequence at the end where you get kidnapped, although I tried. It would have been nice to, but you know how it is, you need to get abducted and taken to the horror mansion and that's where the game really begins. They sort of put a decent bit of effort into the diner stage even though it's not a location you stay at for very long.
oh well, good demo, wishlisted.
There was an arcade game in the corner of the cafe that worked, but I didn't get a high score on it. Maybe something happens if you do that. You can rob the register and use the money to buy a coke from the vending machine. You can turn the radio on and off, but you cannot use the phone to call the police earlier than the scripted sequence. The mirrors don't work, but the security cameras, do, amusingly. I expected the cameras to be static and display a prerecorded loop, but they actually show the room they are tied to for real. I noticed it when I left a door open and couldn't see the whole room anymore. Once I realized that, I amused myself by piling items up haphazardly all over the place so I could see them on the camera. I also tried to make scooby doo sandwiches by piling ingredients up nonstop in the kitchen but the character just throws them away if they get too big.
You cannot avoid the scripted sequence at the end where you get kidnapped, although I tried. It would have been nice to, but you know how it is, you need to get abducted and taken to the horror mansion and that's where the game really begins. They sort of put a decent bit of effort into the diner stage even though it's not a location you stay at for very long.
oh well, good demo, wishlisted.
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