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7/7/2025, 12:34:43 PM
>>96030538
Yes, except that's not what I'm saying to do.
If that's what you thought I meant then I apologize, you're completely right that ambushing them with it when they think it's the usual game would be bullshit.
Give them plenty of warning in advance that you are going to be running a one/two/three shot using a different system, but when the time comes be firm and get investment by putting them in an immediate, high stakes and recognizable situation based on genre conventions they can easily pick up on.
It also helps to give them a small 'bottle situation' rather than leaving them trapped by excessive amounts of decision making and if you can give them a chance to be a bit bad-ass early on (Taking out the guard before the game even starts and having some, but not too much, gear) then you can get immediate investment.
Meme factor aside, don't give them the elevator pitch, don't dance around it, don't go 'wouldn't it be fun if-'
Go 'In two weeks time we're not having our usual kegger, I'm bringing wine and I'm bringing cheese and if you hate it then for fuck sake it's only one night and it won't kill you to try something new, will it'
Ambushing them would be a terrible idea, but, with plenty of forewarning, you can just drop them into a one shot come the designated night.
And yeah, it requires some assertiveness to stand your ground when someone inevitably goes 'Can't we just continue our usual campaign though?' which will happen on the night it (and always at the last minute, bet your life on it), but that's why you make it clear what's happening well before, so when they do show up you can go 'I told you tonight wasn't the usual campaign, you're here, grab a sheet nerd'.
Yes, except that's not what I'm saying to do.
If that's what you thought I meant then I apologize, you're completely right that ambushing them with it when they think it's the usual game would be bullshit.
Give them plenty of warning in advance that you are going to be running a one/two/three shot using a different system, but when the time comes be firm and get investment by putting them in an immediate, high stakes and recognizable situation based on genre conventions they can easily pick up on.
It also helps to give them a small 'bottle situation' rather than leaving them trapped by excessive amounts of decision making and if you can give them a chance to be a bit bad-ass early on (Taking out the guard before the game even starts and having some, but not too much, gear) then you can get immediate investment.
Meme factor aside, don't give them the elevator pitch, don't dance around it, don't go 'wouldn't it be fun if-'
Go 'In two weeks time we're not having our usual kegger, I'm bringing wine and I'm bringing cheese and if you hate it then for fuck sake it's only one night and it won't kill you to try something new, will it'
Ambushing them would be a terrible idea, but, with plenty of forewarning, you can just drop them into a one shot come the designated night.
And yeah, it requires some assertiveness to stand your ground when someone inevitably goes 'Can't we just continue our usual campaign though?' which will happen on the night it (and always at the last minute, bet your life on it), but that's why you make it clear what's happening well before, so when they do show up you can go 'I told you tonight wasn't the usual campaign, you're here, grab a sheet nerd'.
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