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6/12/2025, 4:00:00 PM
>>712438251
>And a campaign so short you won't get/want to try most, let alone unlock any upgrades
You don't have to grind for anything in Campaign, it works like SM1 which is unfortunate because all those campaign missions are stuck in this one and be done with it game mode without replay value provided by classes, weapon varieties, perks on both weapons and classes, AI director and hordes instead of preplaced enemies etc
>It's all designed as live service slop
Utterly meaningless buzzword
>see above
This doesn't explain anything. There are more weapons, both melee and ranged ones, than in SM1. And on top of this they have variants and perks that can drastically change their playstyle
>And enemies that don't work with that system
They do, unlike in SM1. Relic is an RTS developer which had no idea how to design Action games, so it's not surprising. They wanted to combine melee and ranged combat and then put it into a game where they could boast about not making a cover shooter. And they utterly failed to do so
>Didn't feel that way, not when they all look the same anyway
They literally don't, wtf? SM1 has mostly lazy reskins of those same melee and shooting units and that's it. Basic unit and then Basic unit, but stronger. That's the extent of SM1 enemy variety. SM2 has drastically different enemies in few different categories, with unique attack patterns and abilities. Invisible Lictor which can pin you down Hunter/Eshin Assassin style is literally nothing like two flying Zoanthropes shielding each other.
>Nah
SM2 better portrayed Tyranids than SM1 did Orks
>although it's still the same short campaign and a couple extra missions
They are longer than SM1, on three distinct planets, with huge variety even within those planets
>grind them over and over
You play because it's fun
>Half of the time spent in the missions is just running from area to area.
Enemies are everywhere and spawning if need be
There are 5 MP maps in SM1, 4 in SM2. They are more varied in SM2
>And a campaign so short you won't get/want to try most, let alone unlock any upgrades
You don't have to grind for anything in Campaign, it works like SM1 which is unfortunate because all those campaign missions are stuck in this one and be done with it game mode without replay value provided by classes, weapon varieties, perks on both weapons and classes, AI director and hordes instead of preplaced enemies etc
>It's all designed as live service slop
Utterly meaningless buzzword
>see above
This doesn't explain anything. There are more weapons, both melee and ranged ones, than in SM1. And on top of this they have variants and perks that can drastically change their playstyle
>And enemies that don't work with that system
They do, unlike in SM1. Relic is an RTS developer which had no idea how to design Action games, so it's not surprising. They wanted to combine melee and ranged combat and then put it into a game where they could boast about not making a cover shooter. And they utterly failed to do so
>Didn't feel that way, not when they all look the same anyway
They literally don't, wtf? SM1 has mostly lazy reskins of those same melee and shooting units and that's it. Basic unit and then Basic unit, but stronger. That's the extent of SM1 enemy variety. SM2 has drastically different enemies in few different categories, with unique attack patterns and abilities. Invisible Lictor which can pin you down Hunter/Eshin Assassin style is literally nothing like two flying Zoanthropes shielding each other.
>Nah
SM2 better portrayed Tyranids than SM1 did Orks
>although it's still the same short campaign and a couple extra missions
They are longer than SM1, on three distinct planets, with huge variety even within those planets
>grind them over and over
You play because it's fun
>Half of the time spent in the missions is just running from area to area.
Enemies are everywhere and spawning if need be
There are 5 MP maps in SM1, 4 in SM2. They are more varied in SM2
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