Search Results
7/6/2025, 9:46:40 AM
>>11839602
>Survival Horror titles are NOT action games
The definition of an action game is a game with twitch based controls, which every "survival horror" short of something like Clock Tower provides (and even then I'd argue Clock Tower still requires a degree of that even if you don't directly control the character).
Without even mentionning the shooting, the mere act of running around, dodging enemies and fleeing in Resident Evil is "action".
I spent a lot of time thinking about this and based on the accepted norms of video game genre defining, the best definition of "Survival Horror" I've found is
>action-adventure (with a horror theme and survival gameplay mechanics)
This definition is based on the kind of gameplay AitD and RE provide. Some people like to argue that the "action" part isn't necessary just so they could include stuff like Sweet Home or Zombi (like I said I'd still include Clock Tower myself because some sequences still lean towards action despite being a point&click, it's like the Indiana Jones point&click games, they do have action parts too), or even pretend that "akksthually the genre goes even further back!" , but I disagree with that because if you take out the "action" part of the definition then you could argue that every single adventure-horror game like the Darkfall series or even Maniac Mansion is "survival horror" and that dilutes the definition way too much.
In other words "action" isn't just something survival horror has, it's a pre-requisite to be one.
>Survival Horror titles are NOT action games
The definition of an action game is a game with twitch based controls, which every "survival horror" short of something like Clock Tower provides (and even then I'd argue Clock Tower still requires a degree of that even if you don't directly control the character).
Without even mentionning the shooting, the mere act of running around, dodging enemies and fleeing in Resident Evil is "action".
I spent a lot of time thinking about this and based on the accepted norms of video game genre defining, the best definition of "Survival Horror" I've found is
>action-adventure (with a horror theme and survival gameplay mechanics)
This definition is based on the kind of gameplay AitD and RE provide. Some people like to argue that the "action" part isn't necessary just so they could include stuff like Sweet Home or Zombi (like I said I'd still include Clock Tower myself because some sequences still lean towards action despite being a point&click, it's like the Indiana Jones point&click games, they do have action parts too), or even pretend that "akksthually the genre goes even further back!" , but I disagree with that because if you take out the "action" part of the definition then you could argue that every single adventure-horror game like the Darkfall series or even Maniac Mansion is "survival horror" and that dilutes the definition way too much.
In other words "action" isn't just something survival horror has, it's a pre-requisite to be one.
Page 1