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Thread 11837627

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Anonymous No.11837627 >>11837640 >>11837728 >>11837734 >>11837737 >>11837883 >>11838127 >>11838278 >>11838553 >>11838662 >>11843485 >>11845202 >>11845590 >>11845680 >>11847178 >>11847673
Was Resident Evil Remake considered impressive for 2002?

The mansion is dripping with atmosphere, and the lighting is incredible.
Anonymous No.11837636 >>11837641 >>11837728 >>11838040 >>11839745 >>11840352
Yes it was considered incredible, and also considered the devs original intention had the technology been ready. Not sure why they thought releasing a horror series on the babby console was a good idea though.
Anonymous No.11837640 >>11837728
>>11837627 (OP)
the lighting is horrible.
Anonymous No.11837641 >>11837740 >>11838181
>>11837636
Mikami famously hated Sony hardware due to its high failure rate. That’s why he wanted to develop for the Nintendo system.
Anonymous No.11837667 >>11837728 >>11838957 >>11839785 >>11847178 >>11847193
Reminder that the remaster looks worse than the original, as all modern remasters do.
Anonymous No.11837728
>>11837627 (OP)
I thought the game looked phenomenal when I first saw it over a decade after release. The environments look crazy fucking good for a 2002 game, and that's the potential power of pre-rendering.
RE0 also had some extremely good looking environments, even if it wasn't quite as good of a game.

>>11837636
>and also considered the devs original intention had the technology been ready
That part can be somewhat debated given how the game changed during development and some creative differences between them.
Lisa Trevor for instance didn't even exist as a concept in the original game, that's something new they invented for the remake.

>>11837640
You're ridiculous.

>>11837667
It's very unfortunate.
Anonymous No.11837734 >>11837736 >>11837958
>>11837627 (OP)
good graphics and that's it, as a game it was garbage and no one cared for it unlike RE4 the masterpiece everyone begged for it to get ported to other consoles and PC
Anonymous No.11837736 >>11837762
>>11837734
You are also ridiculous. Also as much as I love RE4, the first PC port was comically bad.
Anonymous No.11837737
>>11837627 (OP)
In terms of graphics perhaps yeah they were cool
But REmake and 0 weren't that impressive
Anonymous No.11837740
>>11837641
That's all well and good, but it wasn't a good idea.
Anonymous No.11837762 >>11837765 >>11837958
>>11837736
patches fixed it
anyone who keeps trashing the original PC port is a faggot who never played it or he was too retarded to not realize there is patches
Anonymous No.11837765 >>11837856
>>11837762
>have to patch the game because the original is so trash
not the great argument that you think it is kid
Anonymous No.11837856 >>11837905
>>11837765
is VTMB and Arcanum trash too? heh don't think so you hypcorite faggot
HD remaster > PS360 > PC port > Wii > PS2 >>>>>> Shitcube
Anonymous No.11837883
>>11837627 (OP)
Still looks good.
Anonymous No.11837905 >>11838102
>>11837856
>PS2 >>>>>> Shitcube
Anonymous No.11837907
It held up for well into the PS3 era graphically. Nothing these days is even designed as intricately as this as it's just assets that are used in 1000 other places just chucked around randomly.
Anonymous No.11837927
Where’s candle-fag he usually shits up the thread by now.
Anonymous No.11837958 >>11838106
>>11837734
I got some jollies as a nintendo fanboy console war retard watching all the people who had shit on gamecube for years suddenly get pissed that this game was on cube, not to mention the PS2 version, barring the extra ada stuff, was obviously inferior.

>>11837762
todd shouldn't you be working on skyrim 2 instead of shitposting about how mods fix bad games
Anonymous No.11838040 >>11838054 >>11840352
>>11837636
>considered the devs original intention
By who?
Anonymous No.11838054 >>11838079 >>11838128 >>11840352
>>11838040
The devs, this is why they remade a game from just 6 years ago on better tech
Anonymous No.11838073
I don't like remakes of any kind. That effort and money could be going towards making an actual new game.
Anonymous No.11838079 >>11838218
>>11838054
different devs
Anonymous No.11838102
>>11837905
more content >>>>> shiny graphics
Anonymous No.11838106
>>11837958
it's the other way around, everyone thinks RE4 was a PS2 game and this makes the tendie manchild angry
Anonymous No.11838127
>>11837627 (OP)
Obviously you dickhead, your still impressed by it now in 2025 yet you felt the need to come ask this question? Are you retarded? Can you not look up reviews from back then? Jesus christ
Anonymous No.11838128 >>11838218 >>11840352
>>11838054
Completely different group of people. Only 5 or 6 out of the 200 people who worked on it had any involvement with RE1. It was basically just Mikami, 2 sound/music guys, and a couple random programmers.
Anonymous No.11838181 >>11838206 >>11838552
>>11837641
>failure rate
Explain
Anonymous No.11838206
>>11838181
Yea I’ve heard this here before. Apparently in Japan the first ps2’s were as unreliable as the white 360s. A problem not seen in America? Anyway that’s the explanation I was given.
Anonymous No.11838218
>>11838079
>>11838128
That's nice
Anonymous No.11838278 >>11838280 >>11839894
>>11837627 (OP)
>Was Resident Evil Remake considered impressive for 2002?
"Impressive"?
My zoomer negro... this shit BLEW OUR MINDS.
The first time I saw some preview images on a gaming mag, I legit could not believe my eyes. Shit looked WAY too photorealistic to be from a game.

This is THE game that started the still ongoing remake fever, for every fan of every retro franchise.
Sadly, the era of faithful remakes, made by OG devs for the OG fanbase, ended somewhere around the late 00s, and got replaced by this modern Unreal engine over-shoulder / first-person slop.

Lemme post my old scans of the magazine that introduced me to the REmake 1, almost 25 years ago:

>#1
Anonymous No.11838280 >>11838281 >>11838504
>>11838278
>#2
Anonymous No.11838281 >>11838326
>>11838280
>#3
Anonymous No.11838285 >>11839618
i was in high school at the time and grew up with the original and i was blown away by it. yes i understood the backgrounds werent 3d but it still looked very impressive.
Anonymous No.11838326 >>11838328
>>11838281
#4
Anonymous No.11838328 >>11838331
>>11838326
#5
Anonymous No.11838331 >>11838332
>>11838328
#6
Anonymous No.11838332 >>11838485
>>11838331
#7
Anonymous No.11838412
Its the poster child of what a good remake should be and what we simply dont get anymore.
-faithful to the original gameplay
-a realized vision that preserves what made the old game good while adding additional or cut content
-tons of unlockables

You really dont get many remakes like it, even back in the day.
Anonymous No.11838485 >>11838504 >>11838520 >>11838534
>>11838332
#8 and last one of the article.
The scan quality is trash, I might redo these one of these days.
Anonymous No.11838504 >>11838531
>>11838280
>>11838485
Its wild how soulless every aspect of gaming is now, even gaming "articles". This magazine is getting me hype to play a game I've already played.
Anonymous No.11838513 >>11838531
I still prefer PS1 RE1 over Remake
Anonymous No.11838520 >>11838531
>>11838485
>it looks like Nintendo is set to uppercut its critics with a global knockout.
lmao. The whole thing is just embarrassingly over the top Nintendo shilling but this is the cherry on top.
Anonymous No.11838523 >>11838531
It's still impressive today, and I'm someone who prefers the original.
Anonymous No.11838531 >>11838535 >>11838631
>>11838504
It's honestly no joke that we were living the true Golden Age around the Y2K and 6th console gen.
After Wii and iPhone fucked up the entire society, there was no going back.

While at it, here's a delightful 3x 2-page artistic impression of the gaming "in the past, today, and in the near future".

>>11838520
>shilling
Nah. Remember: this was 2001.
Sony had JUST recently stepped into the market and reshaped it. SEGA was still making consoles, and Microsoft had not joined the fray - and would be considered as a sad joke for quite some time.

>>11838513
>>11838523
I honestly agree, no matter that I have a huge boner for the OG REmake.
But it really is a love-letter sort of project that assumes you to have already beaten the OG RE1-3. The REmake loses a lot of its "whoa!" effect and surprise factor if you start with it rather than the 1996 RE1.
Anonymous No.11838534 >>11838542
>>11838485

Based scan poster. Also I miss pre-rendered graphics and tank controls so much. They are like bread and butter.
Anonymous No.11838535 >>11838542
>>11838531
>Take me back
Anonymous No.11838542
>>11838535
>What could've been ...

>>11838534
Thanks mate!
You should check out the indie reconnaissance throwback titles, such as Phase Zero, Alisa: The Awakening, Tormented Souls, Simulacrum, Post Trauma, and even the Signalis.

Obviously the PS1-2 era had tons of RE knockoffs, of varying qualities. Silent Hill 1-3 are obviously the best of the bunch, followed by Fatal Frame.
Anonymous No.11838552 >>11839626
>>11838181
go on ebay, search used PS2 console. shit bricks at the never ending flood of dead laser consoles. In japan sony consoles are considered timebombs. Because they fail after the warranty is through.
Anonymous No.11838553
>>11837627 (OP)
Yes, it was the reason I bought the Gamecube.
Anonymous No.11838631
>>11838531
Dunno if it's worse for us because we know what we lost and the depths in which we have fallen, or the zoomers for never having lived through how cool it was.
Anonymous No.11838657 >>11838687
It's a nice game but Resident Evil is just too slow and boring for me. You are just running around opening doors and containers, collecting ammo and auto aiming slow dumbfuck enemies
Anonymous No.11838662
>>11837627 (OP)
Yes. I loved the graphics and it was mind-blowing at the time. Since this game alongside Metal Gear Solid The Twin Snakes was exclusive to the Gamecube, I bought a Gamecube to play those games specifically.
Anonymous No.11838667 >>11838687
Final Fantasy 8 and 9 already had more interesting prerendered backgrounds on the PS1. Maybe no as high resolution as this but more varied and interesting.
Anonymous No.11838687 >>11838714
>>11838657
>You are just running around exploring
Well duh... it's an ADVENTURE GAME.
Not a zombie-shooter ADHD fest.

Route and loadout planning, exploring and mapping the playable area, solving puzzles and slowly unraveling new areas and gear is the winning combo that appeals to people.

>>11838667
Nah, REmake projected some gorgeous realtime lights and shadows ontop of the world. The early 00s' 3D tech is also miles above what was possible on PS1.
Anonymous No.11838714 >>11838749 >>11838758
>>11838687
>Not a zombie-shooter ADHD fest.
It doesn't have to be a fast paced action game. I just prefer games with replay value. In Resi you are trapped in this small boring mansion. If you played through it once, there is no need to play it again. You can learn to speedrun it or do a no save run or something, but the game is just too repetitive to me for that. Even if there would be some kind of item randomizers at play, it still would be boring to replay, because of the fuckign mansion and its slow pace. I don't really have a problem with slower pace, but at least the game needs to have variety then.
Anonymous No.11838749
>>11838714
>In Resi you are trapped in this small boring mansion

Let's beat him up bros.
Anonymous No.11838758 >>11838858
>>11838714
>I just prefer games with replay value.
Then you clearly don't know jack shit about classic Resident Evil games, because they are some of THE most endlessly replayable games out there.

I've beaten the OG RE2 and the SH1 alone some 50+ times, with SH2 or RE3 coming close second with dozens of playthroughs, followed by both versions of RE1 with a dozen or so.

>In Resi you are trapped in this small boring mansion. If you played through it once, there is no need to play it again
Once again, you're flaunting your ignorance.
You got TWO different characters with their own playstyles and storylines, together with half a dozen different endings, that are determined by your playing style, performance and actions during the game. Heck, the 1996 version even has multiple alternative / optional SCENES you won't see unless you explore and react in a specific manner.

The RE2 has FOUR campaigns!

>you can learn to speedrun it or do a no save run or something
Yes, and EVERYONE does that, because the games also have a RANKING system, that rewards you for faster, more stylish playthroughs, with literal unlockable bonuses, ranging from alternative costumes to fucking bonus weapons and brand new game modes.

>Even if there would be some kind of item randomizers at play
Which most of these games DO have, with or even without mods. Which is one of the most popular ways for people to play REs and other games on Twitch and YT these days.

>it still would be boring to replay, because of the fuckign mansion and its slow pace.
The mansion is great, it's not the only location in the game, and slow paced / slow burn is not an issue, but a strength.
Even then, all RE games are super short by today's standards. Even an underage first-time player can easily do a single playthrough under 8 hours, with sub-6h not being impossible at all, where as every consecutive playthrough usually cuts the time in half. I already did sub-2h runs in the 2000 RE2 on N64, when I was literally twelve.
Anonymous No.11838858 >>11839602
>>11838758
>the games also have a RANKING system
Yea, I appreciate that about them. Capcom has its roots in the arcades and the games show that. But still, the mansion is so small, you are literally just running through corridors. Speedrunning is kind of boring. You are just running past everything. It's all just about memorizing into which door you must go next and where to dodge the zombies. It's not like playing a beat em up, where you constantly have to do crowd control and react to the situation. I just don't see the fascination with these games.
Anonymous No.11838957 >>11838962 >>11838969 >>11838989
>>11837667
How does that even happened, weren't the backgrounds prerendered?
Anonymous No.11838962 >>11839606
>>11838957
Like SH2 there was a unique lighting engine developed for these games that eventually got scuffed in the ports.
Anonymous No.11838969
>>11838957
Didn't they manage to lose a lot of the source assets for this shit?
Anonymous No.11838989 >>11838997
>>11838957
Capcom didn't backup the 3D files at the time. It started doing so with RE0. As a result, the pre-rendered scenes from RE1 were horribly upscaled from the 640x480 renders, while those from RE0 were re-rendered to a higher resolution.
Anonymous No.11838997
>>11838989
>Capcom didn't backup the 3D files at the time. It started doing so with RE0.
They said Capcom didn't actually have those in the behind the scenes videos they did when the remaster released. The environments were outsourced to Tose and when they hired them to work on the remaster, it turned out they actually still had the old background files on a disk or something.
Anonymous No.11839602 >>11839923 >>11847698 >>11848214 >>11848239
>>11838858
>But still, the mansion is so small, you are literally just running through corridors
The gameplay is not about "running" around, but stopping to admire and explore.

Once you do get to the speedrunning phase on your 4th or so playthrough, then yeah - the whole POINT is to run past as much stuff as you can. A single fuck up can ruin your perfect run, and the best healing items lower your ranknig as well.

>It's not like playing a beat em up, where you constantly have to do crowd control and react to the situation.
Correct. Survival Horror titles are NOT action games. They're not about reacting, but about pre-emptive planning and prevention of FUBAR situations.
Killing shit is not the key part, but at the same time managing your limited supplies, with classic RE revolving around three main currencies (Health, Ammo, Saves), does require a lot of tactical thinking.

>I just don't see the fascination with these games.
Yeah, I can see it. And I try to explain it.
You sound like one of those Soulsborne kids that lose their minds when you cannot just hack & slash & dodge your way through any game.
Anonymous No.11839606
>>11838962
>Like SH2 there was a unique lighting engine developed for these games...
Incorrect.
Crapcom, and most Japanese game studios, just did not store their development files after the project was finished. No one thought that 20 years later during some PS6 era, people would WANT to play old, dusty PS and Gamecube games. FFX's HD port suffered the same fate, as did the most notorious SH HD Collection.

Thus, they could NOT re-render the BGs and FMVs, and since this was a pre-AI upscaler era as well, the "best" they could do (in a reasonable time) was to Photoshop upscale most areas.
A couple sections were recreated from scratch using new models, but they are few, rare exceptions.

Pic related is one of the worst parts in the remaster.
Anonymous No.11839618
>>11838285
https://youtu.be/j0L5Y_T502U?si=iwmyekS-arktRJ-Z&utm_source=MTQxZ
Anonymous No.11839626
>>11838552
I have a perfectly working SPCH-300001 R model that has 24 years. Works perfectly to this day.
Anonymous No.11839745 >>11844280
>>11837636
>Not sure why they thought releasing a horror series on the babby console
all consoles are babby consoles, get over yourself
Anonymous No.11839785 >>11841248
The theory that they didn't have the source models anymore is kinda proven wrong by how different some of the those rooms ended up looking >>11837667

People love to repeat this "They lost the source!" meme about everything. As if they've personally gone through the devs archives.
Anonymous No.11839894
>>11838278
>My zoomer negro...
WTF you racist fuck?!
Anonymous No.11839923 >>11840314 >>11840486
>>11839602
>You sound like one of those Soulsborne kids
Not a big fan of these games. I just like challenging games, that's all. Maybe if Resident Evil would be really difficult, full of zombie hordes, and you really struggle to preserve ammo and get through it, then I could find it enjoying. But like this, it's just too easy. Any decent player easily slices zombies up with the knife. It's not difficult, just takes a bit more time, because the zombie AI is really stupid.

Put in real hordes of zombies, randomized loot, a bigger map with multiple routes you can choose from, better zombie AI, maybe a sneaking mechanic and something like crafting traps or some shit for more tactical variation gameplay, and then I could see myself being interested.

Project Zomboid for example had elements which interested me. You have real hordes in it, big maps, real simulation gameplay. In the end the game still looked too easy tho because you can easily outwalk any zombie and they are basically no threat.
Anonymous No.11840314
>>11839923
>Project Zomboid for example had elements which interested me.
Yeah, you indeed are THE cancer zoomer negro I thought you were. Please never touch a survival horror game again, and ask Crapcom to stop raping the IP.
Anonymous No.11840352 >>11846858
>>11837636
>>11838040
>>11838054
>>11838128
it's obviously retroactive, they didn't at all conceive anything like the remake while they developed the original. Mikami dislikes fixed camera angles now too.
Anonymous No.11840486 >>11844115 >>11845097
>>11839923
>better zombie AI, maybe a sneaking mechanic and something like crafting traps or some shit for more tactical variation gameplay
They sort of wanted to do something like that when they were plotting out RE1 but the tech just wasn't there. No sneaking as far as I know, but enemies that could roam around on their own and follow you and being able to barricade doors and set traps. The one I definitely remember was Claymore mines. They were going to be found in the Guardhouse basement armory.
Anonymous No.11841248 >>11844289
>>11839785
also re0 remastered is much better looking
Anonymous No.11842175
Yes and no.

It got a bonus by dint of being a mature 3rd party exclusive after Nintendo had been out in the cold for the better part of half a decade. On the flipside, a lot of people wanted to dismiss it out of hand because they were never going to shell out 200 bucks to play a remake. The game's backgrounds were beautifully rendered, the particle effects were excellent for the time, the baked in lighting was superb. It was a game that looked much better in motion than in stills. Though it was not without presentation flaws. The gamecube version only displayed in 480i (Wii version was progressive) and the cutscenes had a noticeable lag between switching prerendered back grounds which is an immersion breaker.

By 2002, pre rendered background were seen as passe. Onimusha received a bunch of flak for being pre rendered in early 2001. CODE: Veronica had released in early 2000 and was lauded for transitioning the series to 3D in spite of its janky camera and animations; REmake going prerendered was seen a cope and step backward to some. After the stellar holiday 2001 release line up of Devil May Cry, Metal Gear Solid 2, Final Fantasy X, GTA3 et al. how could you ever go back? Capcom was one of the last, great buggy whip makers.

After the 3rd party developers 7th gen tailspin was fully realized in the early 2010s people began reevaluate prerendered backgrounds. As people age and see technologies evolve they come to realize that there are unappreciated attributes that will only come to the fore once they are lost. And you can never, ever go back.
Anonymous No.11843485
>>11837627 (OP)
Yes it was. It had the best graphics of any video game to that point. Nothing else compared for years.
Anonymous No.11844115
>>11840486
>enemies that could roam around on their own and follow you and being able to barricade doors
Yea, that would add a lot of randomness to the gameplay and would make each playthrough different. When zombies could follow you through doors, it could create real threat situations where you get cornered and overwhelmed.
Anonymous No.11844280
>>11839745
some more than others, pretending otherwise is retarded
Anonymous No.11844289
>>11841248
That one did better than REmake but the colours are still all washed out compared to the original.
Anonymous No.11845097
>>11840486
Aren't there a couple remnants of that in the final game? IIRC the zombie outside the deer head room can follow you through that door sometimes. Not to mention the first one that follows Jill back into the dining room. They probably scripted that scene before they realized it wouldn't work out.
Anonymous No.11845202 >>11846772
>>11837627 (OP)
no
Outbreak is better
Anonymous No.11845369
Nintendo killed this franchise. No good RE was released after 4 on Gamecube
Anonymous No.11845590
>>11837627 (OP)
Is it preferred to emulate the Gamecube original? How much am I losing not playing the PC port
Anonymous No.11845680
>>11837627 (OP)
I'm so glad I decided to play this game a few years ago. I was initially wary of the camera angles after coming from REmake 2 and RE4. Though I was hooked right from the start. Played it like three or four times in a row. Not only is this the best RE is the franchise, but I think it's one of the few games that truly deserves to be called a masterpiece. I understand what oldfags mean when they complain that RE7 was marketed as a return to form.
Anonymous No.11846772 >>11847283
>>11845202
>Outbreak is better
>opening a door takes 4 minutes
Anonymous No.11846858
>>11840352
>Mikami dislikes fixed camera angles now too.
Mikami is a fucking retard though
Anonymous No.11847178 >>11847623
>>11837627 (OP)
Yes i would have bought a Gamecube just for it if i had the money.
>>11837667
reminder that the Gamecube version freezes every time the camera angle changes.
Anonymous No.11847193
>>11837667
in other parts the lighting is better in the remaster, like OP's pic for example. that room has no animated fireplace shadows and lighting in Gamecube but does in the remaster.
the spiders are also better in the remaster.
it's a mixed bag of better and worse.
Anonymous No.11847203
I fucking love prerendered graphics.
Anonymous No.11847283 >>11847329
>>11846772
Playing with HDD: Improved Load Times:
Loading times are dramatically reduced, potentially from 10-12 seconds down to 4-5 seconds
Anonymous No.11847329
>>11847283
i thought ssd is faster than hdd
Anonymous No.11847623 >>11847660
>>11847178
PC versions (with fan patches) of 1-3 are my preferred versions because they have no camera angle switch freeze.
Anonymous No.11847660
>>11847623
yeah at this point the original and the remake are both better played with the fan patches. hybrid ports is where it's at.
Anonymous No.11847673 >>11847879
>>11837627 (OP)
I wish we'd gotten Resident Evil 2 remade earlier in the same way.
Anonymous No.11847698
>>11839602
>. Survival Horror titles are NOT action games. They're not about reacting, but about pre-emptive planning

No they aren't. Literally 99% of survival horror games are pop shit up in the moment and survive - not examine the situation and plan your route through... it's usually get the fuck outta here and run and don't fuck up.
I think you might be confusing survival horror with horror movies last girls.
Anonymous No.11847879 >>11848104
>>11847673
I don't. RE2 is a very snappy, fast paced game. That sluggish engine they used for the RE1 remake and 0 would have completely ruined it.
Anonymous No.11848104
>>11847879
What a retarded post. Just complete nonsense.
Anonymous No.11848214 >>11848245
>>11839602
>Survival Horror titles are NOT action games

The definition of an action game is a game with twitch based controls, which every "survival horror" short of something like Clock Tower provides (and even then I'd argue Clock Tower still requires a degree of that even if you don't directly control the character).
Without even mentionning the shooting, the mere act of running around, dodging enemies and fleeing in Resident Evil is "action".

I spent a lot of time thinking about this and based on the accepted norms of video game genre defining, the best definition of "Survival Horror" I've found is
>action-adventure (with a horror theme and survival gameplay mechanics)
This definition is based on the kind of gameplay AitD and RE provide. Some people like to argue that the "action" part isn't necessary just so they could include stuff like Sweet Home or Zombi (like I said I'd still include Clock Tower myself because some sequences still lean towards action despite being a point&click, it's like the Indiana Jones point&click games, they do have action parts too), or even pretend that "akksthually the genre goes even further back!" , but I disagree with that because if you take out the "action" part of the definition then you could argue that every single adventure-horror game like the Darkfall series or even Maniac Mansion is "survival horror" and that dilutes the definition way too much.

In other words "action" isn't just something survival horror has, it's a pre-requisite to be one.
Anonymous No.11848239
>>11839602
Anonymous No.11848245 >>11848270
>>11848214
I guess for me, a survival horror game needs to have a horror theme with some degree of tension, elements of resource management, some sort of real time combat or fleeing, exploration/progression-based puzzles, a general feeling of the character being out of their element (that isn't to say they're have to be bumbling idiots, just that they're unfamiliar with their surroundings, ill-suited for combat, and/or are confronted with something against which they appear outmatched - the early RE entries did a good job with this, since RE3 Jill was familiar with zombies and could hold her own against them, so they introduced the overwhelmingly powerful, and actually armed, threat of Nemesis constantly catching her off guard, or having the now badass Claire reduced to a prisoner on an unfamiliar island in CV), and the looming threat of lost progress due to failure. I really think the last element is important, since the feeling of "oh fuck, I'm at low health, running out of ammo, I haven't saved in an hour, and there's a tough enemy between me and the save point" is actually part of the feeling of immersion which gets lost if things are autosaved every two minutes.
Anonymous No.11848270
>>11848245
I don't think there's a single game that exists as you described it. All the survival horror games I've played are very manageable and not very difficult once you're familiar with the general gameplay elements.
>I'm at low health, running out of ammo, I haven't saved in an hour
Like this just never happens.