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Anonymous /vmg/1732861#1792444
7/23/2025, 7:39:14 AM
vegito equip details are in
>30% hp and 50% to all other stats
>180% damage inflicted and 130% damage guard
>70ki, force draw up to two arts cards when holding 3 or fewer, 15% hp recovery, damage received type neutral for 10 timer counts, all on entry
slot 4 whale abilities
>enemy ki -50, enemy sub count +3 on cover change
>cover change null for ten timer counts and sub count -1 when an ally is hit by enemy arts
is it enough? personally I'm not convinced but we'll see. he now has 180% damage guard and 290% damage inflicted innate so that brings his raw stat modifiers in line with the newest ultras, and I expect he will be tankier than expected purely with how tanky ultra frieza is between his raw stats and his 15% hp gain on entry ability.
at the same time I'm not seeing abilities that address some of his bigger flaws like how mediocre his counter gauge's damage is, the fact the enemy wipes out all his ultimate attack buffs the moment he uses it making his ultimate barely better than a regular attack, and the fact he himself was not given buff removal on enemy ult use so he CAN be smashed in the face by enemy ults.

for a defense type that last ability not being in his kit is massive and very bad. but again we'll see. ultra hit was shockingly good even at five stars with his equip. on the other hand hit had timeless utility abilities whereas vegito does not.
nothing I'm seeing has convinced me to go for a fourth copy thus far, I'll instead see if I get lucky on one last round with goku.