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Anonymous /vr/11882825#11884947
7/21/2025, 7:14:22 AM
personal opinions
>x's flaws:
>physics suck. It has basically the same issues as Mario Kart 64 where lighter vehicles are disproportionately favored by the engine
>too many machines have the same stat lines for some reason
>a lot of tracks have spots where the player will just fly off at just slightly above cruising speeds.
>advanced techniques are contrary to the design of game with space flying and grinding on every rail
>X cup is basically a pointless endeavor because the tracks are so simple, yet the AI can't drive them
>A lot of the good stuff was permanently locked away to the 64DD
>master rubberbands like crazy

>GX's flaws
>tracks are very simplified. Most of them are very wide, long, multiple recovery strips
>the stats lie for every single machine in the game and the most important stats aren't even visible to the player without datamining
>a large portion of the machines are pretty much unusable
>story mode has crazy rubberbanding in a few chapters, a couple gp tracks also have pretty bad rubberbanding
>rival system is kind of worse than X for various reasons, mostly because certain AIs favor certain tracks which means the given rival of a track frequently cannot perform well because their AI doesn't 'favor' the track
>the designs of the AX racers are generally pretty lame and don't mesh well with Imamura's designs, like the four child characters they added.
>aesthetic in general can be a sticking point because it's decidedly SEGA-ish and doesn't adhere with SNES or X.

both games are still great, though.