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6/15/2025, 3:18:57 AM
Picrel is not that fun and is hard carried by the freedom of movement and the power fantasy / cool factor and is only good for occasionally booting up to slaughter crowds in crazy ways and parkour around
>campaign missions are not well designed
>side stuff is pointless bloat
>combat is dogshit when you get staggered by everything and get stunlocked by hunters, muscle guys or rocket launchers / tanks
>boss fights are beyond bad
>only like 4 moves are viable in a legit challenging combat encounter (throwing trash with muscle mass, blade air slash, long range whip attack, using vehicles)
>most of your tech is locked behind absurd amounts of evolution points and 80% of it is worthless but you can't know that till you get it
>infiltrating bases towards the endgame is literally impossible without detection
>the way web of intrigue targets' spawning works and how they love dying 1 second after spawning in
It's still one of my favorite games though.
>campaign missions are not well designed
>side stuff is pointless bloat
>combat is dogshit when you get staggered by everything and get stunlocked by hunters, muscle guys or rocket launchers / tanks
>boss fights are beyond bad
>only like 4 moves are viable in a legit challenging combat encounter (throwing trash with muscle mass, blade air slash, long range whip attack, using vehicles)
>most of your tech is locked behind absurd amounts of evolution points and 80% of it is worthless but you can't know that till you get it
>infiltrating bases towards the endgame is literally impossible without detection
>the way web of intrigue targets' spawning works and how they love dying 1 second after spawning in
It's still one of my favorite games though.
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