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Anonymous /v/712833224#712835985
6/16/2025, 8:16:58 PM
>>712833224
Guidefagging is caused by bad game design.
Too many games blindly copied the concept of player choices, without all the other things games lauded for player choice already had.
For example, in a visual novel you can often choose the wrong thing and get a bad end. What happens after this? You reload a save, because the game lets you save any time, anywhere, and load whenever you want.
Modern games all have some esoteric autosave bullshit and probably online sync as well. Even for single-player. so if you get a bad outcome you're expected to just eat shit and keep playing in a permanently cucked state. Yeah no, I'll just look up what the choices do because you're worse at making video games than a solo dev with ren'py, thanks.