>>712833224 (OP)If a game is good and feels immersive then that inherently discourages metafagging. The player develops faith in the game and trusts that no matter what they choose the game will be fun.
Searching up guides happens because many games are long slogs where one wrong move is hard to undo, with too many forced permanent choices and restrictive save systems that discourage experimenting.
Also because video games, since the dawn of time, have been full of shitty trap options that serve no purpose and should never be picked, and only exist to fuck over the player as a joke. Or countless possible builds that are just worthless. Or permanently missable things that are only permanently missable because fuck you.
But if a game is good it has none of those problems, so you don't have to look anything up, so it never even occurs to you.
Take the new doom games for example. I think Eternal had perk choices or something like that for weapons. I didn't look anything up. It all kicked ass. The end.
Meanwhile in much shittier games, you often have to go on a 15 minute google sidebar just to figure out what a fucking number in a tooltip even means.