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Anonymous /v/717152507#717182913
8/3/2025, 6:46:31 PM
I think two things are killing the industry.

During the X360 and PS3 era, execs were also paying developers like shit and gave them horrible hours.
But they thought it was okay, who cares if they get burnt out, there is always a new batch of wide eyed devs coming out of college they could exploit. Well they've finally burnt through all the good developers. Competent people coming out of college know how shit the industry is and would rather work better jobs. The only people sticking with game dev are shitty devs, or people who are only in it to push their ideology.

The next is more of a Microsoft problem, but maybe other publishers have it too. Microsoft rejects any prototype if it looks ugly. This meant devs spent almost a year making a single proto pretty in order to be considered for green lighting. Prototypes are supposed to be ugly, it's rapidly testing what's fun to play. A good game dev should be making 1-2 new prototypes a week, not once a year. So many games are spending too much time in pre-production because they're making 3D models, shaders, and animations for their prototypes.

Of course, this shit isn't happening in Japan. They treat their workers with basic respect that they stay with the company for years. And most executives were once game devs, they know prototypes are ugly, but can still see the fun in it.