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Anonymous ID: 0e3+CPCB/qst/6260809#6261075
6/19/2025, 5:37:32 AM
>>6261052

Ordering all the witches to be tortured until they confess and then burned at the stake you set the precedent for future witch hunts! Now the population is far more watchful of any strange behavior amongst themselves and everyone becomes very paranoid that maybe other witches are out there and looking for signs of witch activity.

You tell the teenagers you will pretend you didn't see it, but next time you will disburse ten lashes to anyone who is caught amidst such practices.

Then you lead 30 highly skilled archers and 300 archer militia to go deal with the bandits!

When the bandit scouts see that immense mob of archers coming their way, they send one emissary to negotiate their surrender!

The emissary claims the bandits are just retired soldiers that know nothing but a life of warfare.

They thought of taking over this road to charge a tithe so they could retire.

They didn't expect a massive army to come after them at all.

There is just thirty of them or so, and they all belonged to the same company in the army they once served, being the only survivors of over five thousand men. They defected when their liege wanted to simply assign them to a new company and send them back to the front.

You ponder for a moment.

How will you deal with the bandits?
> Banditry in your barony shall not be tolerated! Ignore their pleas and murder all the bandits gruesomely!
> Accept their surrender and tell them to leave and if you see them around here again they will be all murdered.
> Offer them the mining road as a feud (they can charge 10% tithe), they will have the obligation to defend the barony in times of need.
> Write in