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Anonymous /v/717650928#717660951
8/9/2025, 12:30:06 PM
>>717660641
Crafting makes no gil because anybody who sits down for a few hours can put out the exact same product so there is no capitalistic edge any crafter can abuse to get ahead.
So day1 on a new patch the few early crafters make a bit more money but then the rabble catches up and the prices dump because there is both less demand and more supply.
Good mmos with functional economies solve this by making recipes more limited, leveling up crafters harder, making crafts gated in one way or another and making materials rarer.
Some even might make it so that the crafting tables are hard/impossible to reach for random shitters.