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Found 1 results for "782f1c069b253f60c8f73dfa5aa20768" across all boards searching md5.

Anonymous /v/713463835#713473358
6/24/2025, 12:37:17 AM
>Can't remove DSD because of summon swords
>Can't remove balrog because of sway infinite iframes, real impact, stun without knockback/recovery and all the air moves
>Can't remove cavaliere because it does mondo DPS to things that don't move around a lot and all the air moves
>Can't remove KC because of massive aoe/stun, ez parries/ice age and its ability to delete all the flying bat/goat enemies from the game
>Can't remove E&I because they build hella style with good dps in DT for easy quad S with 0 recovery
>Can't remove shotgun because charge/dt shots are the single best dps in the game against things that don't get knocked back and gunstinger lets you bully angelo/judeccas all day
>Can't remove DKA because mega cascade/multi missile gank nobodies and bosses that like to teleport away/make big aoe
>Can't remove faust because giving enemies a funny hat gives you a universal damage buff, lets you pull in enemies and man in the red+set hat lets you delete urizen crystal also you get a sick scarf if you don't need any other guns

he's just too perfect bros, I was honestly excited this game let you unequip weapons so I could go back to dmc3 style quick switching instead of having to pretend I ever used lucifer for anything besides pin up spam but the more I play him/this game the more I realize everything is just too good and useful. I think I still like dmc3 a little more for the overall physics and story but dmc5 definitely has the better moveset, the better enemies and the more interesting levels because of all the secret areas and varried terrian layouts instead of the endless box rooms and hallways even if the visuals can be pretty repetitive