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!!Tm8/4MnbTW4/v/714440024#714460847
7/4/2025, 8:03:28 AM
>>714450756
>I think he was just in the wrong place at the wrong time.
I don't. I think he genuinely tried but he didn't commit hard enough to certain things like deadlines or actually getting non-western devs on board with the brand. I think what he did was go 80% of the way and then just stop dead in his tracks never going the last 20% and he did this multiple times.
One of the biggest flaws in Phil's approach was that it seemed desperate and slapdash; trying to do anything to win consumer confidence and trust back after the Xbone debacle. He always seemed like he was perpetually trying to save the brand but throwing stuff at a wall to see what stuck.
>We have no Japanese support? I guess we say we'll work to get Japanese devs on board, spend like three months blowing some money advertising a few Japanese games and do some sales, and then never do anything again.
>We have no real advantage over Playstation currently? Say we'll invest into BC and then release games very slowly and seemingly at random with some major games taking years to actually get supported.
>We have no interesting games to pull people into our ecosystem? Host E3 segments for millions of dollars showing 90% indie games that will be on other platforms, say "This is the best year of Xbox", dangle Halo games from a company that doesn't know how to make Halo games, delay them constantly, and randomly drop low budget indie-tier titles or milk the GoW teat some more as everything gets canceled left and right.
>We don't have much of a userbase? Become the Movie Pass of video gaming completely ignoring the enormous issues this will cause to our entire ecosystem as a whole because people won't be buying games anymore and will simply pay a $15 subscription for a month to play a $60 game.
It just felt like desperation from him and I don't blame him for making a lot of the decisions he did, but it never felt like he was ready to see things through past starting up various initiatives.
>I think he was just in the wrong place at the wrong time.
I don't. I think he genuinely tried but he didn't commit hard enough to certain things like deadlines or actually getting non-western devs on board with the brand. I think what he did was go 80% of the way and then just stop dead in his tracks never going the last 20% and he did this multiple times.
One of the biggest flaws in Phil's approach was that it seemed desperate and slapdash; trying to do anything to win consumer confidence and trust back after the Xbone debacle. He always seemed like he was perpetually trying to save the brand but throwing stuff at a wall to see what stuck.
>We have no Japanese support? I guess we say we'll work to get Japanese devs on board, spend like three months blowing some money advertising a few Japanese games and do some sales, and then never do anything again.
>We have no real advantage over Playstation currently? Say we'll invest into BC and then release games very slowly and seemingly at random with some major games taking years to actually get supported.
>We have no interesting games to pull people into our ecosystem? Host E3 segments for millions of dollars showing 90% indie games that will be on other platforms, say "This is the best year of Xbox", dangle Halo games from a company that doesn't know how to make Halo games, delay them constantly, and randomly drop low budget indie-tier titles or milk the GoW teat some more as everything gets canceled left and right.
>We don't have much of a userbase? Become the Movie Pass of video gaming completely ignoring the enormous issues this will cause to our entire ecosystem as a whole because people won't be buying games anymore and will simply pay a $15 subscription for a month to play a $60 game.
It just felt like desperation from him and I don't blame him for making a lot of the decisions he did, but it never felt like he was ready to see things through past starting up various initiatives.
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