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Found 3 results for "78e32f079561fe55e85c3f25a846d7ea" across all boards searching md5.

Anonymous /v/714942570#714954498
7/9/2025, 11:08:48 AM
>>714942570
>overarching story and setting is good
>most of the "day to day" story when playing is just useless generic NPCs talking about their problems and dumping entire novels of text on you
Literally have to wade through a novel worth of meaningless bullshit to get 1 page of stuff that's actually interesting.
Anonymous /g/105838198#105838873
7/8/2025, 6:00:51 PM
>nobody who actually makes games uses an ECS
I am starting to believe this, but not because of ECS as a design pattern, just because all (popular) ECS solutions fucking suck.
>use flecs
>no way other than wrapping your logic in defer to stop observers from triggering when creating a prefab
>you create a prefab and want to set translation, rotation, and scale without using defer
>observer triggers on translation before rotation is set
>whoopsie quaternion with W = 0 time to crash
>try to observe tag removal when an entity is destroyed
>whoopsie that doesn't actually trigger OnRemove observers because reasons!
Every single fucking system has different quirks and caveats to it that are completely inconsistent with each-other.

I haven't tried EnTT, maybe that is better.
Anonymous /g/105616701#105619126
6/17/2025, 10:26:18 AM
>>105616701
Rust is just a corpo jeetlang pure and simple. It's meant to be constrained enough that the 85IQ H1Bs you hired for cheap can't bring the your entire microservice webshit service nightmare crashing down with a single bad commit, but unlike whatever flavour of Javashit still have enough performance that the user doesn't need to wait 30 seconds to load 800 bytes of data (just 5 seconds instead).

Have you ever heard a single advantage of Rust that wasn't rendered pointless by simply not being a retard?
>I-IT'S MEMORY SAFE!
So is my C code. Managing memory really isn't hard.
>Y-YES IT IS BECAUSE IT'S A HUGE PROJECT!
You're working on a fucking smartphone app Ranjeet the only reason it's a huge project is because there are 8 managers for every programmer and 12 hours of meetings for every hour spent actually programming. You need 15 microservices and 500MB RAM to load 5 rounded buttons.