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Anonymous /v/717618126#717664908
8/9/2025, 1:57:58 PM
>>717618126
Something minor that annoyed me is how often physics objects do a little jump, usually after a camera shot changes. It happens a lot in this game, even during big moments/cutscenes, which doesn't really help with immersion. It's mostly noticeable in characters with long hairstyles and dresses (picrel).

I'm guessing they repositioned characters and forgot to reset the velocities of the rigidbodies or whatever they are called in Unreal. This happens a lot in other games too, so whatever.