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Anonymous /v/713950205#713964940
6/29/2025, 10:22:36 AM
>>713963845
>SNES just feels like a struggle
I'd honestly argue that SMK has a good diffculty curve with acclimating to the controls, since they're loose enough to really force you to pay attention to how, when, and where you approach turns. And when you start blitzing through the track after learning it, it feels really good, and you enter this flow state. It's something I felt hasn't been really matched by the 3D games outside of Double Dash.
It's really only the singleplayer GP that's the annoying part, as character choices literally rig the difficulty (Koopa players have to deal with a near constantly invincible Luigi rival, for one).
Super Circuit in comparison always felt like a more polished SMK, even going as far as to include the SNES tracks as unlocks. Maybe that's why I like it so much.