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Anonymous /v/716422048#716424881
7/25/2025, 8:28:17 PM
>>716423805
Even melee companions see a nerf to their damage for some reason, but generally they are better because they don't waste ammo. The two most broken companions for the Jsawyer mod are upgraded ED-E and Rex (with Rey's brain). In the Jsawyer mod, everyone has a bit more armor, but less health. While I'm sure the Rex upgrade was nerfed, he fucking tears through people once he has Rey's brain, and he has pretty high DPS. ED-E has modest damage but doesn't need special ammo and carries some nice bonuses.

The most fun I ever had playing New Vegas was a half-modded run in the Jsawyer Ultimate Edition. I say half modded because while there were mods, I tried to keep them classic Fallout friendly. So my companion limit was determined by my Charisma stat (divided by 2 rounded down), which meant Charisma was useful. I also included some classic Fallout weapons and armors. It was a zero death, no reloading run. Makes most encounters nail biting, and it makes you appreciate every consumable you find. I also added a mod that prevented fast travel unless you had a special craftable consumable, as well as a fast travel mod that spawned caravans in key locations you could pay to travel with. It made the early game a bit more impactful because I had to choose what loot to take from a location and what to leave behind. I remember going back to the Repcon rocket factory after clearing to gather crafting supplies for weapon repair kits and satchel charges. It was great, really helped me get into the scavenging mood.

Unfortunately, both my runs ended prematurely. Once was in the Seira Madre when I panicked after killing Dog and the casino blew up with me in it. The second run ended when I when to Zion canyon and got 1 shot by a big giant mantis that did 216 fucking damage to me. I got kinda pissed after that so I stopped. I'll give it another try in a few months.