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Anonymous /vr/11790473#11798125
6/13/2025, 1:19:24 PM
>>11790473
>Why were the European offices for N64 and PS2 conversions so fucking lazy?

First of all, the firsts to enforce a mandatory 60HZ policy was Sega with the Dreamcast.
Before the Dreamcast, before 1999, this topic was basically never brought up except in a loose corner in a magazine or two. So you can't blame previous consoles for it, the Dreamcast pushed that debate forward.

as for
>European officies
wtfamIreading
It's amazing to me that in 2025, on /vr/, we still have so many people with such wild misconceptions about game development. 99% of all PAL conversions were made by the original devs (it's the same with translations btw, another misconception I often see, the likes of Working Design were an exception, NOT the norm) be it in Japan, US or wherever. There were no "European offices" except for publishing offices.

As for the state of PAL games on the PS2, yeah it was shit, and since reviewers and players had tasted 60hz with the Dreamcast, the likes of Final Fantasy X or Devil May Cry which were 50hz only (with no proper conversion) were rightfully shat on at the time.