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7/12/2025, 11:48:29 PM
>>96075037
I never said some units wont take work, im saying that the vast majority of issues with the game are centered around core design choices that are very easy to fix.
>Reaction shooting is snap firing with heavy weapons unless you have something to shoot and move with heavy weapons
>Old WS chart
>Brutal is 1 save per wound, not x saves per wound
>You can only react once with a unit per turn
>Adopt the 3.0 vehicle system but dont increase the HP(might need to fiddle with this one a bit in terms of HP)
There that fixes the majority of issues with the game, its just the last 10% of the game that would need most of the work done
Like off the top of my head, Suz get a point increase, warders get a point increase, both lose line.
Gravis Melta on dread is 15 points
A personal one, but rapiers should be able to return fire, and over watch from the front arc of their guns.
Im not saying its gonna be easy to fix, but its not going to be nearly as hard as people make it out to be, its just a matter of tinkering and playing games.
I never said some units wont take work, im saying that the vast majority of issues with the game are centered around core design choices that are very easy to fix.
>Reaction shooting is snap firing with heavy weapons unless you have something to shoot and move with heavy weapons
>Old WS chart
>Brutal is 1 save per wound, not x saves per wound
>You can only react once with a unit per turn
>Adopt the 3.0 vehicle system but dont increase the HP(might need to fiddle with this one a bit in terms of HP)
There that fixes the majority of issues with the game, its just the last 10% of the game that would need most of the work done
Like off the top of my head, Suz get a point increase, warders get a point increase, both lose line.
Gravis Melta on dread is 15 points
A personal one, but rapiers should be able to return fire, and over watch from the front arc of their guns.
Im not saying its gonna be easy to fix, but its not going to be nearly as hard as people make it out to be, its just a matter of tinkering and playing games.
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