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7/18/2025, 10:19:13 AM
I'm not really seeing any actual negative points to the games detriment itt. Just asshurt moping.
It's honestly a brilliant game. Sure it's Odyssey-like, but hoe is that a bad thing? Beyond the super polished controls, beautiful art direction, arguably fun designs and writing and QT3.14 Paulina, the LEVEL DESIGN and PLAYER DIRECTION is pure master class.
The game never feels like it's forcing you down one specific path for even many of the mandatory missions. All optional collectibles are accessible from many different direction, subtle hints guide your way too and from every hidden item.
There is just zero friction in finding your own path. Many times I see one fossil or banana I wanna get and suddenly I burst through a wall into a nee cave. Satisfyingly beat the shit out of some enemies and - oh! There's more secrets. Repeat that a few times and like magic you completely naturally seem to always find your way back to the area you started from, zero confusion on where you are and where to go next.
I don't remember the last game that guided a player this instinctively without hindering intuitive traversal of the world, through destructible terrain no less.
Take from that what you will.
It's honestly a brilliant game. Sure it's Odyssey-like, but hoe is that a bad thing? Beyond the super polished controls, beautiful art direction, arguably fun designs and writing and QT3.14 Paulina, the LEVEL DESIGN and PLAYER DIRECTION is pure master class.
The game never feels like it's forcing you down one specific path for even many of the mandatory missions. All optional collectibles are accessible from many different direction, subtle hints guide your way too and from every hidden item.
There is just zero friction in finding your own path. Many times I see one fossil or banana I wanna get and suddenly I burst through a wall into a nee cave. Satisfyingly beat the shit out of some enemies and - oh! There's more secrets. Repeat that a few times and like magic you completely naturally seem to always find your way back to the area you started from, zero confusion on where you are and where to go next.
I don't remember the last game that guided a player this instinctively without hindering intuitive traversal of the world, through destructible terrain no less.
Take from that what you will.
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