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Anonymous /v/715063067#715075197
7/10/2025, 6:35:15 PM
I can forgive weapon breaking if they can find a way to make dungeons feel compelling again. I greatly disliked the divine beasts in botw and "dungeons" in totk. They really need to go back to the drawing board for dungeon design. Zelda isn't just about exploration, dungeons need to have a larger presence again. Some of the shrines in botw felt like miniature dungeons, but there just weren't enough of those. I barely remember any shrines from totk, just a lot of weird vehicle sections and stealthing around enemies.