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7/26/2025, 3:09:50 AM
>>96178909
I'll give this a try with Gloria >>96177422
>Room 1 - Entryway
I fire a shot into the most central turret from the entrance, Shaping the sound to shatter everything nearby it without continuing beyond the turrets. I politely ask the receptionists about additional security in this place, before walking past them. I'll also be breaking any security cameras from here on out before they have line of sight on me, with similar sonic blasts.
>Room 2 - Lounge
Using echolocation and seismic sense, I will feel out each room before entry, mapping the safest route through. Any walls made of brick or concrete, I can tunnel through. Everything I do will be completely silent, including takedowns of dark mages by gun or knife. I can possibly do this without killing anybody.
>Room 3 - Stairwell
If the imp doesn't see me at the bottom from the top floor, then I'm in the clear. I can see floors above me without direct line of sight, and should be able to take out the imp through the floor beneath it. If it does see the entire stairwell top to bottom, then I'm doing this the hard way, long and slow. I probably have to anyway thanks to the receptionists on floor 1, if it's the same alarm.
>Room 4 - Office Space
Without a physical component common to them, I cannot see the magical traps, which I will be relying on a teammate to assist with. The maze itself however, should be fairly easy for me to navigate. If the traps are too much for me to overcome, I'll simply bust through the walls for a direct route and allow the alarms to activate. The confusing nature of the terrain benefits me in a straight fight.
1/2
I'll give this a try with Gloria >>96177422
>Room 1 - Entryway
I fire a shot into the most central turret from the entrance, Shaping the sound to shatter everything nearby it without continuing beyond the turrets. I politely ask the receptionists about additional security in this place, before walking past them. I'll also be breaking any security cameras from here on out before they have line of sight on me, with similar sonic blasts.
>Room 2 - Lounge
Using echolocation and seismic sense, I will feel out each room before entry, mapping the safest route through. Any walls made of brick or concrete, I can tunnel through. Everything I do will be completely silent, including takedowns of dark mages by gun or knife. I can possibly do this without killing anybody.
>Room 3 - Stairwell
If the imp doesn't see me at the bottom from the top floor, then I'm in the clear. I can see floors above me without direct line of sight, and should be able to take out the imp through the floor beneath it. If it does see the entire stairwell top to bottom, then I'm doing this the hard way, long and slow. I probably have to anyway thanks to the receptionists on floor 1, if it's the same alarm.
>Room 4 - Office Space
Without a physical component common to them, I cannot see the magical traps, which I will be relying on a teammate to assist with. The maze itself however, should be fairly easy for me to navigate. If the traps are too much for me to overcome, I'll simply bust through the walls for a direct route and allow the alarms to activate. The confusing nature of the terrain benefits me in a straight fight.
1/2
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