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Anonymous /vm/1853364#1865619
7/22/2025, 12:51:49 PM
Just started making my very first game with actual code, it's gonna be an RPG inspired by the ones I used to play back in the 2000s / early 2010 where every enemy is basically just a reskin but with different stats.
Question is, where do I store those stats? For example the amount of XP and Gold an enemy gives.
I do have some programming experience from Unity and Godot in which you can show these values in the inspector and edit them there. Is it possible to show a variable in the inspector like that in Roblox?
Otherwise maybe a switch block or dictionary or just a different script for every unit. I have no idea if Lua has all of those things.