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Anonymous /vr/11814964#11816630
6/22/2025, 10:52:10 AM
to make the Assault Rifle in my mod to be dropped by the Zombieman (the basic ones that are seen carrying an assault rifle) but the Chaingunners and fixed CHaingun spawns placed by the map to spawn my modded Chaingun
how the fuck do you achieve this?
Trailblazer does it, it lets you choose what replaces what and what enemy drops what without defining new monster types
I tried opening Trailblazer in SLADE but I cant understand shit its all scripted
my idea was to make my custom Assault Rifle to be dropped by Zombieman by replacing the half ammo Clip they drop
but idk nor I can find info on how the half ammo Clip they drop is defined as an actor
is there just one type of Clip and the amount of ammo it gives you is hardcoded depending if it was placed or dropped by the Zombiemen and also based on the difficulty level?
I dont wanna define new Zombiemen or touch monsters in any way to keep max compatibility with custom map defined monsters or monster replacement mods
this is the page about the ammo Clip from the ZDoom wiki:
https://zdoom.org/wiki/Classes:Clip
it doesnt say anything how the map placed Clip is different from the Zombie dropped half Clip
Im new to modding please someone help me
also I dont know shit about ZScript all I can do is some Decorate
random screenshot to attract your attention