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Anonymous /v/714183712#714202893
7/1/2025, 9:41:44 PM
>>714192742
>makes the stages giant instead of claustrophobic
most of the game is like this, wide areas with multiple levels of elevation. its only the opening castle bits they designed for a resident evil character and even the castle has big wide areas to fight anything except shitty fodder puppets. all the way in M1 when you lower into the jail to get ambushed at the end its a room so big it needs like 5 camera angles just to show it all and even the hell tunnels at the end need about 2.

you sure you actually played this game?