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7/18/2025, 2:31:49 AM
>>11876637
Also, of course nobody's out here memorizing addresses for every individual game. Pretty much any assembly language lets you define labels, i.e. a key word to describe how you're using that specific piece of memory. It's pretty much the same as what variables are in higher level languages, just without niceties like type checking, scope, etc
Also, of course nobody's out here memorizing addresses for every individual game. Pretty much any assembly language lets you define labels, i.e. a key word to describe how you're using that specific piece of memory. It's pretty much the same as what variables are in higher level languages, just without niceties like type checking, scope, etc
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