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4/6/2025, 12:14:56 AM
>>1010656
The low resolution was actually intentional. I set the image resolutions to 256x256. The only exceptions were the face textures, which were 2304x256 to fit all of the face expressions she has. The goal WAS trying to emulate the restrictions that other low poly consoles had back in the day, the one I had in mind was the DS. But it wasn't really needed, and I don't think it translated well. I won't bother going that small next time around, I won't ever need it anyway. My workflow consisted of painting on the lines first, then editing the textures in Clip Studio Paint. If I'm going to draw straight on the model like last time, then I'm defiantly going to have a larger resolution.
Also, I had no idea that the linear setting was a thing until now! I think it looks at least a little better now!
The low resolution was actually intentional. I set the image resolutions to 256x256. The only exceptions were the face textures, which were 2304x256 to fit all of the face expressions she has. The goal WAS trying to emulate the restrictions that other low poly consoles had back in the day, the one I had in mind was the DS. But it wasn't really needed, and I don't think it translated well. I won't bother going that small next time around, I won't ever need it anyway. My workflow consisted of painting on the lines first, then editing the textures in Clip Studio Paint. If I'm going to draw straight on the model like last time, then I'm defiantly going to have a larger resolution.
Also, I had no idea that the linear setting was a thing until now! I think it looks at least a little better now!
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