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6/27/2025, 12:02:11 AM
>>713743402
SB gave us an enormous leap in QoL upgrades as well as set the pace for how storytelling and cinematics work in XIV.
Going from HW to SB, every raid and every dungeon has way more spectacle, the story beats aren't just two characters talking, the game was far better to play in basically all respects.
One of the biggest issues with DT is that they've barely evolved the storytelling and cinematic aspects past what SB did all those years ago. ShB and EW stretched it but were imaginative and interesting and carried on from a story we were heavily invested in.
Then we get to DT and the story being so much weaker makes every other part of the narrative systems feel so much worse. The WoL still just stands around watching in cutscenes because they're too lazy to even just put some default job animations into the damn game.
In ME2, no matter what gun you were using your character would be using a pistol in the cutscenes. I'm playing Rune Factory right now and it's the same, regardless of your weapon in cutscenes you're using a katana. Those are both lazy options but they're still miles and miles better than "We can't know what job the WoL is so he just stands there doing nothing while everyone else does cool stuff." Fucking FF11 had that problem a million years ago and they still haven't evolved past that.
SB gave us an enormous leap in QoL upgrades as well as set the pace for how storytelling and cinematics work in XIV.
Going from HW to SB, every raid and every dungeon has way more spectacle, the story beats aren't just two characters talking, the game was far better to play in basically all respects.
One of the biggest issues with DT is that they've barely evolved the storytelling and cinematic aspects past what SB did all those years ago. ShB and EW stretched it but were imaginative and interesting and carried on from a story we were heavily invested in.
Then we get to DT and the story being so much weaker makes every other part of the narrative systems feel so much worse. The WoL still just stands around watching in cutscenes because they're too lazy to even just put some default job animations into the damn game.
In ME2, no matter what gun you were using your character would be using a pistol in the cutscenes. I'm playing Rune Factory right now and it's the same, regardless of your weapon in cutscenes you're using a katana. Those are both lazy options but they're still miles and miles better than "We can't know what job the WoL is so he just stands there doing nothing while everyone else does cool stuff." Fucking FF11 had that problem a million years ago and they still haven't evolved past that.
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