Search Results
7/3/2025, 1:51:04 AM
>>529713069
There are plenty of people who are around and remain unpoisoned by irony and the like
It's why I aspire to continue to be who I am, wear my emotions on my sleeve for the world to see, and hope to inspire others to open up a bit more, even on this absolute shitheap of a website
We're all somebody on the other side of that monitor.
There are plenty of people who are around and remain unpoisoned by irony and the like
It's why I aspire to continue to be who I am, wear my emotions on my sleeve for the world to see, and hope to inspire others to open up a bit more, even on this absolute shitheap of a website
We're all somebody on the other side of that monitor.
7/1/2025, 3:51:37 PM
>>529517583
Would you believe player auctions are in my wheelhouse of skills?
The noticeable problem with NA player auctions compared to what I worked with on JP is:
1: A lack of interesting offers for sale.
JP had stuff from GPoses and Photoshoots, to art commissions, and we even had a guy who made you your own theme music
Escorts, dates, content slaves and such were there too, but the more tangible, creative stuff went for way more and was more in demand. People had portfolios ready to show their work, examples of the music and such.
2: A lack of professional expectation
I understand that it's inherently a different culture and the auctions themselves are still reasonably new as a concept to run so the hosts and organisers probably don't have a feel for the kind of information they need to track, but by establishing a proper procedure, time limits, content limits, and bidding rules, you create a more fluid and exciting environment rather than letting it drag on
This includes tracking people being sold, what they're going to offer, who won the bids (and who was the second highest in case the first falls through) etc, and establishes a reputation and precedent for the future
If you don't present as professional, you don't get taken seriously enough to wrangle a crowd for an event like this, and it all goes to shit fast. An auction cannot be run by a single person, you need a team of around 5-8 people to keep the flow.
Would you believe player auctions are in my wheelhouse of skills?
The noticeable problem with NA player auctions compared to what I worked with on JP is:
1: A lack of interesting offers for sale.
JP had stuff from GPoses and Photoshoots, to art commissions, and we even had a guy who made you your own theme music
Escorts, dates, content slaves and such were there too, but the more tangible, creative stuff went for way more and was more in demand. People had portfolios ready to show their work, examples of the music and such.
2: A lack of professional expectation
I understand that it's inherently a different culture and the auctions themselves are still reasonably new as a concept to run so the hosts and organisers probably don't have a feel for the kind of information they need to track, but by establishing a proper procedure, time limits, content limits, and bidding rules, you create a more fluid and exciting environment rather than letting it drag on
This includes tracking people being sold, what they're going to offer, who won the bids (and who was the second highest in case the first falls through) etc, and establishes a reputation and precedent for the future
If you don't present as professional, you don't get taken seriously enough to wrangle a crowd for an event like this, and it all goes to shit fast. An auction cannot be run by a single person, you need a team of around 5-8 people to keep the flow.
Page 1