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6/24/2025, 5:14:55 AM
>>713491843
>You breezed through Stormveil?
Yes
>Ordina
>The Haligtree
>The Shadow Keep
All end game areas or dlc i couldn't even be bothered to get to because I got so bored I quit before then. No Mans Wharf is one of the first levels in DS2 and will push your shit in if you just casually run around. You step into the area and you're immediately getting ambushed by enemies, dealing with archers, fighting guys throwing bombs at you, tight corridors, death around every corner. Raya Lucaria by comparison is filled with enemies just sleeping, placed there for nothing more than atmosphere. Iron Keep too isn't super challenging just because Allone Knights are some OP anime spaz. It's because the distance between bonfires is huge, the enemy counts are high, the level design is difficult to traverse, there's traps and ambushes to punish you running ahead, etc. ER doesn't do this. It's hard because you didn't press the roll button at the right time and didn't level vigor to 70. That's it.
>You breezed through Stormveil?
Yes
>Ordina
>The Haligtree
>The Shadow Keep
All end game areas or dlc i couldn't even be bothered to get to because I got so bored I quit before then. No Mans Wharf is one of the first levels in DS2 and will push your shit in if you just casually run around. You step into the area and you're immediately getting ambushed by enemies, dealing with archers, fighting guys throwing bombs at you, tight corridors, death around every corner. Raya Lucaria by comparison is filled with enemies just sleeping, placed there for nothing more than atmosphere. Iron Keep too isn't super challenging just because Allone Knights are some OP anime spaz. It's because the distance between bonfires is huge, the enemy counts are high, the level design is difficult to traverse, there's traps and ambushes to punish you running ahead, etc. ER doesn't do this. It's hard because you didn't press the roll button at the right time and didn't level vigor to 70. That's it.
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