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6/15/2025, 5:37:07 PM
>So, when you actually began developing Ico, how big was the team?
>It was small at first. Maybe 5 people. Eventually we got up to 15, and ultimately had about 20 people working on it. The team next to us, however, was developing Legend of Dragoon at the same time. I think they had over 100 people on that
>It was small at first. Maybe 5 people. Eventually we got up to 15, and ultimately had about 20 people working on it. The team next to us, however, was developing Legend of Dragoon at the same time. I think they had over 100 people on that
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