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Anonymous /v/714134268#714206978
7/1/2025, 10:27:06 PM
>>714134712
A knight of Eochaid would be really cool for the dancing blade move set, and it's something that has a good proof of concept in Elemer but wouldn't fit a normal Elden Ring move set too well, thus making it a good fit for Nightreign.

As for the other DLC character, I think the hero of Castle Morne could work almost like a blacksmith type of character. Various weapons that would normally be discarded can be fused together to provide certain bonuses, with one weapon being selected as the basis for which the other two will be made augments for. A unique ability can be providing a buff to the entire group that's based on what weapons have been used for fusions, thereby creating a variety of buffs that can be made and assigned to certain stats a la the Grafted Blade Greatsword's ability in Elden Ring. Another ability could be to use all of the weapons for some kind of super attack, like the individual arts of each forged weapon being used at once, at the cost of destroying the wielded weapon back to a single weapon. You could also potentially have the Frenzied Flame fuel this burst of power and destruction of the weapons, since the Frenzied Flame is gaining a foothold in locations and events at the Weeping Peninsula in Elden Ring and could thus perhaps affect the hero as well. This could be the ult, or the ult could be the flying skeleton fire breath from Elden Ring that would probably do a lot of damage to bosses.

A hornsent could be neat too, essentially fighting by wielding various storms and generating larger and larger storms for greater attacks. There could also be a degree of spirit calling to harness the abilities or ults of fallen allies, but if no allies have fallen, it could be some kind of super storm or horn calling attack instead. However, it might be impractical to be able to create a feature for the player to decide between whether they just want the default ult or to use a fallen ally's ult.