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ID: wU3XMzXw/pol/509438347#509458956
7/4/2025, 5:35:27 AM
>>509441622
> Women give each other such bad advice I don't know if they're not purposefully trying to sabotage each other.
Yes, they are intentionally sabotaging one another. But it’s subconscious and most don’t even know they’re doing it.
> Women give each other such bad advice I don't know if they're not purposefully trying to sabotage each other.
Yes, they are intentionally sabotaging one another. But it’s subconscious and most don’t even know they’re doing it.
6/30/2025, 2:27:19 PM
Have you guys ever tried to "explore your talents"? Do you believe personal affinity exists?
I picked up pixel art recently (as in 1 year ago), having never been an artist. After getting bored of doing shitty art for my game, I decided to enter one of those "1 pixel art piece a day for a month thing with a random theme every day".
Since I had to draw something different every day, I noticed something: all my geometric pieces were done like 4 times faster than my organic shaped ones. I'm talking buildings, weapons, tanks, stuff like that, as opposed to creatures, humanoids, foods, even flowers. (They were all similar in scope/complexity.) A 4x increase in speed is huge, I'm talking finishing it in 1 hour instead of 4 hours. I remembered that as a teen I would draw swords and edgy castle designs on the back of my notebooks, even though I've never drawn officially, so I assume that either my brain has a larger "visual library" for geometric shapes, or the neural connections for these kind of shapes are just stronger or something dunno.
I now realize that my game makes poor use of my talents, it's a top-down hack and slash with medieval fantasy theme, but 90% of what I draw are monsters and it has very few buildings or weapons and stuff. If my game was composed mostly of more geometrical shapes it could be done faster.
I'm also wondering, do you think something similar could apply to programming? Are there types of gameplay code that might be easier to program for me than others, even though they're similar in complexity? Or is programming more agnostic and if you have the knowledge then everything is done at the same speed regardless of personal affinity? Thoughts?
I picked up pixel art recently (as in 1 year ago), having never been an artist. After getting bored of doing shitty art for my game, I decided to enter one of those "1 pixel art piece a day for a month thing with a random theme every day".
Since I had to draw something different every day, I noticed something: all my geometric pieces were done like 4 times faster than my organic shaped ones. I'm talking buildings, weapons, tanks, stuff like that, as opposed to creatures, humanoids, foods, even flowers. (They were all similar in scope/complexity.) A 4x increase in speed is huge, I'm talking finishing it in 1 hour instead of 4 hours. I remembered that as a teen I would draw swords and edgy castle designs on the back of my notebooks, even though I've never drawn officially, so I assume that either my brain has a larger "visual library" for geometric shapes, or the neural connections for these kind of shapes are just stronger or something dunno.
I now realize that my game makes poor use of my talents, it's a top-down hack and slash with medieval fantasy theme, but 90% of what I draw are monsters and it has very few buildings or weapons and stuff. If my game was composed mostly of more geometrical shapes it could be done faster.
I'm also wondering, do you think something similar could apply to programming? Are there types of gameplay code that might be easier to program for me than others, even though they're similar in complexity? Or is programming more agnostic and if you have the knowledge then everything is done at the same speed regardless of personal affinity? Thoughts?
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