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7/11/2025, 6:48:41 AM
>>1846215
Economy is weak. Not enough incentive to get people to partake in the economy. You got a bunch of solo, small group, and settlements who seem dead set on being completely independent. The large settlements can cause they have 1-4 people on these "jobs" producing everything they need. But those small groups end up burning out. I tried being a trader and in a majority of the reasons, the markets were just dead. People weren't buying, they weren't selling, they weren't putting in buy orders, etc. Nevermind prices were roughly the same no matter where on the location the settlement was. There's a whole bunch of theories as to why in the community. Some saying not enough gold in circulation, some saying not enough supply. Others saying the current home teleport meta issues (basically free teleport to easily transport supplies from one settlement to another). The GUI for the market is pretty bad too. Whatever is going on, like 7/9 regions you can't rely on the markets. lot of solo/small group players who DO try to sell/buy quit out of frustration. You can specialize, should join a active settlement if you do. Exploration is ok. Its mainly just finding cool looking environments and slayer farm locations. They plan on putting in more resource drains, but well see.
After 200 hours, the game does have potential. But right now its a second screen game where if you don't join a decently sized group and are dead focused on leveling up a settlement, you're going to get bored after a week. They plan on adding in skill progression, PvE dungeons/ruins, player housing, floating cities, better combat, maybe more PvP (they should put this at least priority), plus just polish/additions to whats in the game. The game is incomplete. Release planned 1-2 years for now. With a fresh start release. F2P. Game's also open source to a degree. Dropping 5-15% peak players a week, hoping if it drops below 1k they won't abandon. You're buying into a beta and promises of the future.
Economy is weak. Not enough incentive to get people to partake in the economy. You got a bunch of solo, small group, and settlements who seem dead set on being completely independent. The large settlements can cause they have 1-4 people on these "jobs" producing everything they need. But those small groups end up burning out. I tried being a trader and in a majority of the reasons, the markets were just dead. People weren't buying, they weren't selling, they weren't putting in buy orders, etc. Nevermind prices were roughly the same no matter where on the location the settlement was. There's a whole bunch of theories as to why in the community. Some saying not enough gold in circulation, some saying not enough supply. Others saying the current home teleport meta issues (basically free teleport to easily transport supplies from one settlement to another). The GUI for the market is pretty bad too. Whatever is going on, like 7/9 regions you can't rely on the markets. lot of solo/small group players who DO try to sell/buy quit out of frustration. You can specialize, should join a active settlement if you do. Exploration is ok. Its mainly just finding cool looking environments and slayer farm locations. They plan on putting in more resource drains, but well see.
After 200 hours, the game does have potential. But right now its a second screen game where if you don't join a decently sized group and are dead focused on leveling up a settlement, you're going to get bored after a week. They plan on adding in skill progression, PvE dungeons/ruins, player housing, floating cities, better combat, maybe more PvP (they should put this at least priority), plus just polish/additions to whats in the game. The game is incomplete. Release planned 1-2 years for now. With a fresh start release. F2P. Game's also open source to a degree. Dropping 5-15% peak players a week, hoping if it drops below 1k they won't abandon. You're buying into a beta and promises of the future.
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