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8/4/2025, 12:19:49 AM
>>717208230
depth cycles are impossible to render on psx unless you subdivide your geometry
it's pretty remarkable that depth buffers weren't standard with the first gen of 3d consoles
depth cycles are impossible to render on psx unless you subdivide your geometry
it's pretty remarkable that depth buffers weren't standard with the first gen of 3d consoles
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