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7/18/2025, 1:49:48 AM
>>11876919
>>11876937
>{{{incoherent screeching}}}
MGS2 was also released in 2001, and it sold 7 million on the PS2 alone. MGS2 and SH2 were the make or break games for their series, and MGS2 passed, and SH2 failed.
My conclusions are:
1. SH2-3-4 failed to sell well.
2. SH fans mostly told the story of the series, one of flawless masterpieces getting better and cut short by Konami, rather than a declining series of lesser sales and lesser budgets. If fans didn't "get it" it's because they were stupid, unlike the smart SH fanbase.
3. A large chunk of this can be attributed to how Sh2 is designed, especially the opening segments, which fail to draw in the player like SH1 did. It's a slog and a bore for new players.
4. The outsourced Sh games were made by SH2 fans, who copied that format (a game that didn't sell well), thus dooming the games further rather than picking up on the best selling game (the first one) and how it drew people in.
>>11876937
>{{{incoherent screeching}}}
MGS2 was also released in 2001, and it sold 7 million on the PS2 alone. MGS2 and SH2 were the make or break games for their series, and MGS2 passed, and SH2 failed.
My conclusions are:
1. SH2-3-4 failed to sell well.
2. SH fans mostly told the story of the series, one of flawless masterpieces getting better and cut short by Konami, rather than a declining series of lesser sales and lesser budgets. If fans didn't "get it" it's because they were stupid, unlike the smart SH fanbase.
3. A large chunk of this can be attributed to how Sh2 is designed, especially the opening segments, which fail to draw in the player like SH1 did. It's a slog and a bore for new players.
4. The outsourced Sh games were made by SH2 fans, who copied that format (a game that didn't sell well), thus dooming the games further rather than picking up on the best selling game (the first one) and how it drew people in.
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