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Found 4 results for "7fd2fb7ab123f1028474909b4e0d7ab8" across all boards searching md5.

Anonymous /gif/29085147#29086950
7/5/2025, 1:18:30 PM
Anonymous /vr/11828231#11829001
6/27/2025, 4:54:18 PM
>>11828231
I feel like the OG Xbox was under-utilized. It was the strongest of the 6th consoles. Some games even did 720P. It lacked third-party support here and there though, it could have had a lot of games that the PS2 had.
Anonymous /v/712658421#712660670
6/14/2025, 9:49:32 PM
>>712660497
Carve, Conker Live n Reloaded, Dead or Alive 3, Midtown Madness 3, Wreckless and Double Steal the 2nd clash, Mechassault, Blinx, Crimson Skies
Anonymous /vr/11789309#11789475
6/8/2025, 11:11:05 PM
Dead or Alive 3 out of the gates felt like a massive leap from the previous generation. DOA2/2HC suddenly felt so far in the rear view you couldn't even see them anymore, and that was a launch title. Halo not only was the best playing FPS on consoles it had perfect integration with vehicles and packed multiplayer that completely blew away everything else before that point. Every upcoming game on the thing was met with anticipation for how far ahead of its peers it would be. Games like Wreckless on Xbox were a generation ahead compared to the versions on PS2/GC. Everyone could tell even through dinky composite on a 20" CRT

Xbox Live on the horizon teased some incredible stuff, almost every Live enabled game came with a free 14 day pass at a minimum and you bet we were lugging down our 20" CRT to drop it next to the modem just to give that shit a try. I first played Counter-Strike not on my PC but on the Xbox that sat on the floor with said 20" CRT sitting on a flimsy old wooden chair, my brother getting way into Rainbow Six 3, jamming out at a friends house on Halo 2 online split-screen. Everyone knew the Xbox was the premium experience, PS2 kept up as best it could but there were always reminders and even this feeling that maybe game x or y would play better on the box.

Seriously, you couldn't fathom how big a deal webm related was at launch, being able to knock fighters into a different level, the game never skipping a beat and it moving so smoothly was insane. We played DOA2 before this, had a Dreamcast even, but this was a colossal leap.