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SigmaSuccour /vrpg/3784597#3793561
6/30/2025, 4:04:45 AM
>>3793084
>Anyone tried to use AI to make plugins?
Yes. I've been exploring that since the past few days. (Specifically, using Google's Gemini)

You don't always have to use it make plugins.
You can also drop it a plugin file and tell it to add more features to it. Or to resolve conflicts between plugins.

Adding features and resolving conflicts in already-made plugins has worked quite well for me.
Creating a new plugin, (at-least with free resource) seems to be quite the work. Having to report errors, guiding it on what to do, suggesting solutions e.t.c. Something perfect doesn't seem to come out. (At-least for the features I'm going for.)
Yesterday I attempted to have Gemini make a plugin (for MV) to add gradient tint on screen. While it was able to get the effect to work, it kept failing to make the effect persist after a scene change or after returning from the menu.

Today I'm having Gemini create a plugin that would allow me to log value of a variable (like text) as a show text event command inside an event in a map.json file. (It got me something working, somewhat. Still working on it with the AI.)