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Anonymous /tg/95891971#95902124
6/19/2025, 2:06:09 AM
Starting back up on the grind with some pretty good runs today. Was a bit worried about people getting more experience, but it doesn't seem to be an issue yet. Notably didn't draft any decks primarily green in any of the four today, but I don't think that's an indictment of it, just variance. I'm a bit higher on summons than I was before, though it's mostly just the ones with card advantage. Otherwise they're kinda shit, I think. The job select equipment were quite impactful in all my games, I think I undervalued even some of the commons. The mana sink is nice, and entering as a creature means you're not taking a tempo loss. The kicker spells are good for the removal, much worse for everything else, as expected. Apparently UR is leading the pack in win rate, but not by much, and I think that's about right. Everything seems decently playable, I wouldn't force or avoid any colors.

FIN day (sort of) 2 results:
Three 3-0, three 2-1, one 1-2, for a record of 16-5
Spent 10,500 gems on seven runs and won back 10,750 for a net gain of +250 gems
Won a total of 28 packs, worth 5,600 gems
Trophied three times, for 6 play in points, worth 1,200 gems
Drafted 34 rares, now at 48 total. With two rares per pack that'd be 3,400 gems for the day
All together, that's +10,450 gems worth of stuff for the day

>>95902009
I actually ran the second final days over you're not alone, I took the pic at the start of the run. I wouldn't pick restoration magic over infantry, I don't like being short on creatures and I have nothing crucial to protect. I wouldn't run it just for the off chance it synergizes with minwu, that's a pretty minimal consideration.